MSI - Chess

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  •   Groups (4 → 1) then Single Elimination
  •   Chess
  •   June 14, 2017 at 12:45 PM IST
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CHESS RULES MSI Anniversary Sports Tournament 2017

 

·         All Matches will be played by Chess Standard International Rules.

·         Touch and move rule will be applicable. For each move matches maximum 120 seconds.

·         All the matches will be of 30 minutes.

·         By the end 30 minutes, whoever has more points will be the winner.   

·         Matches will be played from 12:45 to 1:30 pm on all weekdays.

·         Every day 2 matches will be played during lunch only.

·         If a player is available and does not want to play for any reason, then opponent gets the benefit of “Walkover”.

·         If player is not available due to some unavoidable and valid reasons but wants to play, will have to intimate sports committee through mail, at least 1 day before the match date. Those matches may subsequently be rescheduled based on committee decision and availability of time slots.  Decision of Sport committee will be final.

·         If reschedule is not possible, then same aforesaid walkover rule shall be applied.

·         There are four groups in total in the Chess league. Only the top player from each group advances to the next round i.e. the semifinals.

·         It is strictly advised not to disturb player while game is ON, no suggestions and discussions are allowed during the game.

·         First chance will be given to white color player i.e. based toss.

·         If any two players has the same score after the league matches, the winning points will decide the winner for the next round. Point difference is used for calculating winning points.

Some Basic Chess Rules:

·         Values of pawn=1, bishop=knight=2, rook=3, and queen=5 (kings are essentially worth an infinite number of points, because the game ends if it is lost).

·         Points for each match: Winner = 1, Draw = 1/2, Lose = 0.

·         Draw occurs when it appears that neither side will win. Draw is the result of a game ending in a tie. Draw is worth a half point to each player, while a win is worth one point to the victor and none to the loser.

·         The pawn may move forward to the unoccupied square immediately in front of it on the same file, or on its first move it may advance two squares along the same file provided both squares are unoccupied; or the pawn may capture an opponent's piece on a square diagonally in front of it on an adjacent file.

·         Castling: Once in every game, each king is allowed to make a special move, known as castling. Castling consists of moving the king two squares along the first rank toward a rook (which is on the player's first rank) and then placing the rook on the last square the king has just crossed. Castling is permissible under the following conditions

·         Neither the king nor the rook may have been previously moved during the game.

·         There must be no pieces between the king and the rook.

·         The king may not be in check, nor may the king pass through squares that are under attack by enemy pieces, nor move to a square where it is in check.

·         Draw: Games may end in a draw in several ways:

·         Threefold repetition of a position - this most commonly occurs when neither side is able to avoid repeating moves without incurring a disadvantage. The three occurrences of the position need not occur on consecutive moves for a claim to be valid.

·         Stalemate - the player whose turn it is to move is not in check, but has no legal move.

·         Insufficient material - a player may claim a draw if their opponent has insufficient material to checkmate, for example if the player has only the king left and the opponent have only the king and a bishop. Such a claim is only valid if checkmate is impossible.

·         Mutual agreement - a player may offer a draw to his opponent at any stage of a game. If the opponent accepts, the game is a draw.

 

Win: Games may be won in the following ways:

·         Checkmate

·         Resignation - either player resign, conceding the game to the other player.

·         Forfeit - a player who cheats, or violates the laws of the game, or violates the rules specified for the particular tournament may be forfeited.

 

Matches are open for voting!

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