8f5c501fff3e3e67d01d1798278679c3
Challonge premier badge
Challonge Premier
Hide ads + Support us

Rules and Sign up Here

Team Caption will be invoice via PayPal.

Failure to pay invoice within the required amount of time will result in disqualification. 

This is a BYOC tournament.



Rules Eligibility - Each player must be registered and have a badge. 

Tournament Format - Double Elimination 8 teams maximum. Bracket will be randomized - All games will be held in the BYOC area - All rounds are Best of 3 except the finals which are Best of 5 - Rules will be taken from the standard ESL rulebook 

ESL RULEBOOK: https://gfx.esl.eu/media/eu/csgo/eslone/katowice2015/ESLOne_CSGO_Rulebook.pdf 

Administrators - Players should always address the administrators in a polite and respectful way. - An administrator has the final say in all matters. - Under extreme circumstances administrators reserve the right to change the rules - All admin decisions are final 

Timekeeping - Players must be ready within 10 minutes of the match start time. The stated match start time is not the time players should arrive to play, but the time the actual match should begin. If a player is not ready then the team will be required to play without that player. Should they refuse to play then they will be disqualified from the tournament. - Players are allowed a 5 minute break between tournament games if the previous game overran. Taking more than 5 minute breaks between rounds in a Best of 3 format is also not permitted, you should play the games consecutively. - Administrators reserve the right to change these timings if circumstances require it 

ALL THINGS ARE SUBJECT TO CHANGE DEPENDING ON WHAT MEETS YOURS STANDARDS. 

Chapter 1 – Tournament structure. Article 1. Tournament format. Article 2. Group Stage. Article 3. Playoff. Article 4. Match formats. 

Chapter 2 – Game settings. Article 5. Game version. Article 6. Player settings. Article 7. Server Settings. Article 8. Map list. 

Chapter 3 – Match procedure. Article 9. Notification. Article 10. Warm-up. Article 11. Before the match. Article 12. Joining the match. Article 13. During the match. Article 14. After the match. 

Chapter 4 – Rules and violations. Article 15. Forbidden software installation. Article 16. Forbidden in-game actions. Article 17. Sanction. Article 18. The arena. Article 19. Sent off. 

Chapter 1 – Tournament structure Article 1. Tournament format The tournament uses the following format: 

Teams will be played in random seeding in a double elimination bracket. The top team of the bracket will be Team A and the bottom team with be Team B. All matches will be best-of-three until the finals, which will be best-of-five. When the winner of the loser’s bracket plays against the team in the finals, the must win twice to satisfy the double elimination criteria.

Article 4. Match formats This article describes the different match format which will be used during 2DCON 2019. These formats will only change if we do not have a full roster of 8 teams (minimum team participants is 4)

Best-of-three match Best-of-three (BO3) match is played in two or three games and opposes two teams of five players. A game is played on one map in two half-times of 15 in-game rounds. For each half-time, teams play alternatively terrorist and counter-terrorist, and score one point by winning one in-game round. If one team scores 16 in-game rounds the match ends and the remaining rounds are not to be played. The winner of a match is the team that has won two games. If both teams are tied at the end of a game, overtimes are played until a winner is declared. For overtime teams do not switch sides at the end of a match. 

Veto System for best-of-three (Coin toss to decide Team A) Team A will veto the first map Team B will veto the second map Team A will pick the first map Team B will pick the second map Team A will veto the third map Team B will veto the forth map The last map in the pool is the deciding map 

Best-of-five match Best-of-five(BO5) match is played in three to five games and opposes two teams of five players. A game is played on one map in two half-times of 15 in-game rounds. For each half-time, teams play alternatively terrorist and counter-terrorist, and score one point by winning one in-game round. If one team scores 16 in-game rounds the match ends and the remaining rounds are not to 

be played. The winner of a match is the team that has won two games. If both teams are tied at the end of a game, overtimes are played until a winner is declared. For overtime teams do not switch sides at the end of a match. 

Veto System for best-of-five (Coin toss to decide Team A) Team A will veto the first map Team B will veto the second map Team A will pick the first map Team B will pick the second map Team A will pick the third map Team B will pick the forth map The last map in the pool is the deciding map 

Chapter 2 – Game settings Article 5. Game version The competition will always use the latest available version of Counter-Strike: Global Offensive. 

Article 6. Players settings The following settings are not allowed to be adjusted or used on the players PC: mat_hdr_enabled 0/1 (do not use) mat_hdr_level 0/1/2 (do not use) All other configuration changes are allowed as long as they do not give an unfair edge or advantage comparable to cheating. A player may be penalized for wrong settings in any config file, regardless if it is in use or even stored in the game folder in question. 

Players are allowed to adjust the following on their PC or monitor settings: Brightness; Digital Vibrance; Contrast; Gamma; 3D settings (aliasing, vertical sync, etc.); Game scaling; USB HZ; Sound; Mouse settings + mouse drivers; Keyboard; Headset. Players are forbidden using any kind of overlay that displays the system performance while playing (e.g. Nvidia SLI Display). Any modification or changing of the game using external graphics solutions or other 3rd party programs are strictly prohibited and may be punished under the cheating paragraph. 

Player nickname During an official match all players are to use their real nick so casters and spectators can follow the game without being misled. The nickname should be clean and the team must stick to the same pattern. It is strictly prohibited and will be punished by a warning. 

Article 7. Server settings The following game settings will be used: mp_startmoney 800 mp_roundtime 1.75 mp_freezetime 15 mp_maxrounds 30 mp_c4timer 35 sv_pausable 1 ammo_grenade_limit_default 1 ammo_grenade_limit_flashbang 2 ammo_grenade_limit_total 4 Settings for overtime: mp_maxrounds6 mp_startmoney 10000 

Article 8. Map list The following maps will be used for 2Dcon 2018 CS:GO tournament: de_dust2 de_inferno de_train de_mirage de_cache 

de_cobblestone de_overpass 

Chapter 3 – Match procedure Article 9. Notification The notification indicates the time and the place at which players are requested to be present in order to play their official matches. This notification schedule is described in the tournament schedule and is provided at the beginning of the tournament. Players must be present at their playing venue 10 minutes before they are allowed to enter. This will help us work towards the schedule and tournament officials can answer questions that might come up instead of doing it under the warmup/setup time. 

Article 10. Warm-up The matches will start at their designated time. The tournament official will provide up to date information on when to start, so players can get ready and warmed up before the match starts. 

Article 11. Before the match Before the start of a match each team must introduce his team captain to the tournament officials. It can be one of the five players or the official coach. The team captain must remain the same person during the entire tournament. The team captain is the person in charge of his team toward the tournament officials. He has to do the map choice before a match, official complaints or any other problems to tournament officials. 

A coin toss will take place before each game. The winner of the coin toss is Team A. A knife round is played to decide sides on the map. 

Server IP and password will be handed out by the tournament administrators. Teams must join the server as soon as possible after the IP has been handed out, this will be punished by a warning if delaying more than necessary 

Article 12. Joining the match Server IP and password will be handed out by the tournament administrators. Teams must join the server as soon as possible after the IP has been handed out, this will be punished by a warning if delaying more than necessary 

Article 13. During the match Voice communication Voice communication tools as Ventrilo, Mumble, Teamspeak & Discord are allowed. 

Match Media Players are obliged to record their in-game demo unless the recording causes performance issues which can only be determined by a tournament official. Demo shall be named relevant to the game, 

Example: “Demo-NipVSFnatic-Friberg” 

Communication During an official match, players may not communicate with people not involved in the match even when the game is paused. People involved in the match are players, the coach and tournament officials. 

Match stopped Players are not expected to leave an official game in progress unless it is authorized by the match format or it has been expressly authorized by the tournament officials. Between two half-time of a game players are not expected to leave their place unless it has been expressly authorized by the tournament officials. Between two games during a best-of-three match players are authorized to leave their computer before the next game start. But they can’t leave the tournament area. Players are only authorized to leave the tournament area with the permission of a tournament official. 

Match interrupted If a match is involuntary interrupted (player crash, server crash, network outage, etc.) the tournament officials may decide to replay the match according to the following rules: If the problem occurs in the first round of either the first or second half-time, the half-time in question will be replayed; If the problem occurs in the first round of the overtimes, the section in question of overtime will be replayed; If the problem occurs in any other round, the players needs to wait until the problem is solved or until the tournament officials tells them to continue the game; If one of the players crashes or is disconnected, he must come back as quickly as possible; If a valid backup is available on the server, the round in which issues occurred will be restored. Pausing a match If problems occur players are allowed to pause the game in freezetime and only in freezetime. 

Time between matches In a best-of-three and five format teams are allowed to3 minutes break between the games (maps). The break time is subject to change if the situation requires it. Once again as mentioned in the “match stopped-article” the player are not allowed to leave the area. 

Timeout Every team has the option to take a three (3) minute pause in freezetime as a timeout. During this time it is forbidden to leave your computer. The pause is strictly for timeout purposes. Every team can take a timeout one time during every map. 

Article 14. After the match Investigation request When a team estimates being a victim of rule violations during a match, players are compelled not to stop the game by any means and to properly finish it. Once the match is over the team captain may officially ask for an investigation to tournament officials. It is strongly advised to provide valuable information that may help the tournament director in his investigation. Unjustified and repetitive use of this right may be sanctioned. 

Score validation For a match both team captains have to report the match score to the tournament officials and sign the report match paper. After signing the report match paper a team can’t complain about the score or about any violation within the match. 

Chapter 4 – Rules and violations Article 15. Forbidden software installation Players may not bring, install or use any external software or hardware that inter-acts in-game. Any form of modification that would alter the game or allow a player to execute automatically more than one in-game action, or any configuration file, is forbidden unless expressly authorized by a tournament official. 

Article 16. Forbidden in-game actions The following actions are strictly prohibited during a game and will result in round loss (the amount is determined by the tournament director) which will be deducted at the end of the match, and a warning: 

Using pause during a round is forbidden (except for technical problems at the end of a round or during freeze time.) Any form of script is forbidden (buy script is allowed) Using bugs which change the game principle (i.e. spawn bugs) is illegal. Moving through walls, floors and roofs is strictly forbidden. "Silent bombs" (i.e. the planting of a bomb which doesn't make a sound) are illegal. Planting bombs so that they cannot be defused is illegal. Boosting with the help of team mates is allowed in general, but it is forbidden in places where the textures, walls, ceilings, floors become transparent or penetrable. Throwing flash grenades under walls is not allowed, throwing grenades over walls or roofs is allowed. Any custom (game) files. 

Article 17. Sanction A team may be cautioned and receive a warning if one of his players commits any of the following offenses: Refuses to follow tournament officials’ instructions; Arrives late at his convocation schedule; Shows dissent by word or action; Uses insulting language and/or gestures; Is guilty of unsporting behavior. 

A team may receive a sanction if one of his players commits any of the following offenses: Receives more than one warning; Is guilty of violent conduct; Uses any unlawful or unfair proceedings; Mislead or dupe any tournament official. A team may lose a match or multiple matches if they find themselves in one of the following situations: If a team is not ready within 15 minutes after the official match should’ve begun, the team in question will forfeit the first match as follows: If the match is in a single-game format then the team will forfeit the game; If the match is in a best-of-three format then the team will forfeit the map in question. If a team is not ready within 30 minutes after the official match should’ve begun, the team in question will forfeit the game. 

Article 18. The Arena Each team is allowed to have five players and a manager in the booth. It’s not allowed to bring more than one manager into the booth due to the TV production. If a team as more than 6 representatives the team will be punished under the code of article 18, Sanction. 

Article 19. Sent off After study of a sanction by the competition manager and the Head admin sanctioned team may be subject to additional sanctions such as multiple default loss, disqualification of the team, and banishment of Future competitions. 

A disqualified team will automatically lose all his next matches by default and loses all rights and prizes that would have been awarded. In a group stage, the previous matches’ results within the group are cancelled and are also lost by default. All points won or lost are backwardly re-distributed. 


A bracket preview will be displayed once 2 or more participants are registered.