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Registration is located here.

Team captain will be invoiced prior to the event.

Failure to submit payment in determined amount of time will result in disqualification.

Overwatch 6v6


Selection Process

A total of 8 teams will take part in this tournament, all slots will be open for registration. It will be based on a first come first serve basis

You must have an active Overwatch (NA) BattleTag in good standing and add it to your profile.

Team captains are required to update the admin beforehand and provide full details on players and Stand-ins. This includes full name, in game nickname, and battle.net account.

Each team consists of 6 players and 1 stand-in player but cannot be an existing player in the tournament. (even if that player was eliminated in an earlier stage)


Tournament Rules

Double elimination bracket

Best of three for every match


Match Rules

Rule set: Competitive

High bandwidth: On

Map rotation: Single map

Return to lobby: After a game

The team on top of the match list starts the map veto

Available maps: King’s Row, Numbani, Watchpoint: Gibraltar, Dorado, Hanamura, Temple of Anubis, Volskaya, Nepal, Lijiang Tower, Hollywood, Ilios, Route 66, Eichenwalde & Oasis

Hero selection limit: 1 per team

All heroes are currently allowed

Disable kill cam: On

In case of a tie on Assault, Hybrid or Escort a preset Best of One Control map is to be played. The team that captures the first objective fully, on the first point of the control map will win the tied map.


Game rules

Hero Options

Hero selection limit: 1 per team

All heroes are currently allowed

Role selection limit: None

Allow Hero Switching: On

Respawn as random hero: Off


Heroes

All heroes are to be set as “on” unless otherwise instructed.


Gameplay Options

  • High bandwidth: On
  • Control game mode format: Best of 3
  • Health modifier: 100%
  • Damage modifier: 100%
  • Healing modifier: 100%
  • Ultimate charge rate modifier: 100%
  • Respawn time modifier: 100%
  • Ability cooldown modifier: 100%
  • Disable skins: On
  • Disable health bars: Off
  • Disable kill cam: On
  • Disable kill feed: Off
  • Headshots only: Off

Team Options

Team balancing: Off

When balancing occurs: After a mirror match


Forfeit

Participants can choose to forfeit a match if they wish. Forfeiting will result in loss of the match


Map Pick/Veto

Unless otherwise specified, the map pick/veto rules are as follows:

The highest placed team will be chosen to start the pick & ban phase

Contestants ban maps until number of maps needed.

Maps are played in the order they were picked.

Available maps: King’s Row, Numbani, Watchpoint: Gibraltar, Dorado, Hanamura, Temple of Anubis, Volskaya, Nepal, Lijiang Tower, Hollywood, Ilios, Route 66, Eichenwalde, Oasis, Junkertown and Horizon Lunar Colony


Starting Match

All teams are expected to be there and confirm their attendance 30 minutes before the start of the match.


Breach of Rules

Foul language, offensive and disruptive behavior will not be tolerated from any player and will result in the following:

  • First Warning that the team captain has to acknowledge
  • Second Warning will lead to forfeiting the game
  • Third Warning will lead to disqualification from the tournament

Pause and Disconnect/connection issues

Pause

In matches it is forbidden to use the pause without an obvious reason, such as player disconnects. Custom game host/moderator have to pause the game immediately when a team request it in chat.

Team that requested pause need to announce the reason before or immediately after pause.

Each team is granted a total of 10 minutes pause time during the match.

When resuming the game from pause, both teams need to confirm in chat that they are ready to continue.

If total pause time of 10 minutes runs out, the game has to be resumed, no matter if the issue got fixed or not. If one team refuses to resume the game, the oppose team will receive a default win.

Admins hold the right to request teams to pause during the match in case of any other issues, and the time used to pause the match will not count for the team it was requested to.


Disconnects

In the case that a player(s) disconnects, the team is allowed to continue to play the match at a disadvantage.

Disconnects and lag issues will only qualify for a re-host if the issue occurs the within the first 60 seconds of the game.


Game Admin

All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated. Conversations, either verbal or written, between organizers, admins, or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained.


A bracket preview will be displayed once 2 or more participants are registered.