Legal Stage List
Starters:
Green Hill Zone
Battlefield
Final Destination
Counterpick:
Suzaku Castle
Metal Cavern
Balloon Fight
Cutman's Arena
General Rules
Items are set to OFF
Hazards are set to OFF
Stock: 3
Time: 8
Final Smash: OFF
Friendly Fire: ON
Airdodge: Player's Choice
Individual settings: Default (exception: Airdodge)
Double Blind: Either player may request that a double blind selection occur. In this situation, a 3rd party should be told, in secret, each of player’s choices for the first round. Both players are to then select their first round character, with the 3rd party validating that the character selected is the same as their word.
DSR: A player/team cannot counter pick to any stage they have won on during that set.
Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR. Players may NOT agree to change the number of matches to be played.
If time runs out, the person with the most stock left (or least % if they are equal) wins. If the % is equal as well, play a 1 stock 3 minute match, same characters and stage.
Pausing the game shall only be legal while either player remains upon their OWN respawn platform, and only for the purpose of summoning a tournament official or in the case of a controller malfunction. All other pauses will incur a stock loss to the player who pauses the game. Quitting the match early will result in loss of match for the quitter.
If the match goes to sudden death due to a suicide move (Ganon’s side-B, Kirbycide, etc.), the person initiating the attack loses.