A7237923180a2839599e48b16ca14006

Clash Of Time

Legal Stage List


Starters:


Green Hill Zone

Battlefield

Final Destination


Counterpick:


Suzaku Castle

Metal Cavern

Balloon Fight

Cutman's Arena


General Rules


Items are set to OFF

Hazards are set to OFF

Stock: 3

Time: 8

Final Smash:  OFF

Friendly Fire:  ON

Airdodge:  Player's Choice

Individual settings: Default (exception: Airdodge)

 

  Double Blind: Either player may request that a double blind selection occur. In this situation, a 3rd party should be told, in secret, each of player’s choices for the first round. Both players are to then select their first round character, with the 3rd party validating that the character selected is the same as their word.

  DSR: A player/team cannot counter pick to any stage they have won on during that set.

  Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR. Players may NOT agree to change the number of matches to be played.

  If time runs out, the person with the most stock left (or least % if they are equal) wins. If the % is equal as well, play a 1 stock 3 minute match, same characters and stage.

  Pausing the game shall only be legal while either player remains upon their OWN respawn platform, and only for the purpose of summoning a tournament official or in the case of a controller malfunction. All other pauses will incur a stock loss to the player who pauses the game.  Quitting the match early will result in loss of match for the quitter.

  If the match goes to sudden death due to a suicide move (Ganon’s side-B, Kirbycide, etc.), the person initiating the attack loses.

Final Results

Icon medal first
Icon medal second

4th

5th

5th

7th

7th

9th

Live

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