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ADMW Open 2

  • 20 Players
  • Groups (5 → 2) then Double Elimination
  • Mage Wars
  • April 15, 2018 at 11:20 AM CST



  • The tournament will be played in two stages. The first stage will be a round robin. There will be 16 total players separated into 4 groups. The top two players in each group will advance to the second stage. Each week you will be assigned a new matchup in your bracket. You will have two weeks to complete each matchup. Extensions will only be granted on a case by case basis. The tournament will begin April 15th, 2018. Once all games have been played we will advance to the next stage.

  • A tie break looks at the match record between tied participants. For example, if Katherine and Dave are tied based on statistics but Katherine won when they played during the tournament, Katherine wins the tie break. When more than 2 participants are tied, they're ranked by the number of wins each one had against the others.

  • The second stage will be a double elimination tournament. The date to begin will be determined after the first stage is completed.

  • All cards from Academy Forcemaster and Warlrod  and all sets prior are legal to use. All promotional cards available on OCTGN are also legal.

  • Players will build a spellbook with the standard amount of spellbook points and restrictions.

  • Any promotional cards that have been officially released in a set will be considered to read as the official released in a set version

Restrictions And/Or Clarifications

Disciple of Radiance Text Change

Once per round, whenever your Mage casts or reveals a healing spell, Disciple of Radiance may deal 1 direct light damage to a target creature in her zone

Casting a Spell - Change to the end of the Pay Costs Step

Previous wording - If you cannot pay all of the costs, the spell is cancelled and discarded, and you have lost the action.

New wording -If you cannot pay all of the costs, the spell is cancelled and obliterated, and you have lost the action.

Everything else remains unchanged about the step

Steep Hill

Steep hill will block Line of Sight if you cast a spell and it goes through two diagonal sections of the zone.

Force Pull

When a Forcemaster uses Force Pull through a Mind’s Eye, the spell will PUSH the target toward the casting Forcemaster. If the target is in the casting Forcemaster’s zone then they are PUSHED in direction the caster chooses.


- If a Flying creature attacks a non-Flying object, it loses Flying until the end of the attack.

- Elusive Creatures can ignore guards when making a Trample Attack

- Defenses that do not work against Melee attacks cannot be used during the Avoid Attack step, however all other types may be (choosing one during the step following normal rules).


If a player gets disconnected and dropped during a tournament match it will be considered a loss for that player

A judge makes the final call on a rule. Any argumentative discussion that takes an excessive amount of time will receive a warning then if it continues that player will be disqualified.

The Upkeep and Planning phases will be timed. You are allowed 5 minutes (300 seconds) at the start of the planning phase using the in game timer. Judges will regulate the timer - If there is no judge you can agree to not time the match

During both the first and last quick cast and the main action phase - Players will be limited to 1 minute to decide each action. Executing an action will not be timed. Judges will regulate the timer - If there is no judge you can agree to not time the match.

Only games from the second stage are required for judges. You and your opponent may both agree to play a game without a judge. If one player wishes to have a judge then the game must be put on hold until a time can be arranged for all parties involved. After the game both players must submit the results.

If you receive a Bye it will be considered a win. In that case you must choose a mage to be marked as a played mage.

Become a Participant

To enter this tournament please email your user name to


Things to Include in the Application Email

  1. The name you want to go by for the entire tournament

  2. Your contact information (please read below)

  3. If you have a challonge account, your challonge name


You must be submit contact information to participate. This will most likely be your Arcane Wonders forum name. This will be public so if you do not want an email out there, please do not submit it!

I highly recommend getting a Challonge account. It will make it easier to update your standings, but also keep your record throughout other OCTGN tournaments. Link to Challonge →

There are only 16 slots available so sign up today! Any player can sign up for the tournament after the slots are full and be on a standby list.

There will be no spellbook submissions. You can choose to use one mage twice, and all other mages once. You do not have to make mage choices known before the match. For example if you played the Druid twice, then the Wizard round 3 - you will not be allowed to play the Wizard or Druid for the rest of the tournament.

Competitors will be randomized at the beginning of the tournament to determine which group they are in. You will not know who your opponent will be until the tournament officially begins!

Other info

If you wish to be a caster please contact me at Even if you cannot stream you could always join me or anyone else casting the game. Players are allowed to cast for games that they are not competing in.

Judge positions will be less easy to apply for. If you wish to be a judge then you will not be allowed to participate as a contestant in the tournament.

Matches must allow official commentators and judges in as spectators. Non-Official Tournament spectators are not allowed to spectate a game unless both players agree to it. Some games will be streamed live, and may be posted on youtube for all Mage Wars fans to view.

List of Judges

Coshade -

Schwenkgott  -->;u=5156

Puddnhead - PM on AW Forums ->;u=6421


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