Smash Island Beta V

  • 79 player Double Elimination  
  • Super Smash Flash 2  
  • November 5, 2017 at 3:00 PM EST  
  • Check-in: Closed  
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Special Announcement: YOU MUST SAVE REPLAYS FOR ALL GAMES IF YOU ARE IN THE TOP 8. FAILURE TO DO SO WILL RESULT IN THE OFFENDING GAMES BEING NULLIFIED. IT IS STRONGLY RECOMMENDED THAT YOU SAVE ALL OF YOUR REPLAYS, EVEN IF IT IS NOT REQUIRED. EVEN LOW-LEVEL REPLAYS CAN PROVE USEFUL IN THE LONG RUN.


Here's the chat. Note that you need an account on Discord in order to chat.


The tournament will begin on Saturday, November 5th, at approximately 15:00 EDT. Anyone who fails to check in by 15:00 EDT will be dropped from the tournament. Anyone who checks in, yet fails to show up to their first match within 20 minutes of the tournament's beginning will be dropped to losers. (That goes for 99% of you randos and top players out there who don't bother to show up ever. You know who you are.) Anyone who fails to show up within another 10 minutes from that point will be disqualified entirely. Seeding is based on the Flash Collective Rankings. Those who rank outside of the top 100 will be reverse seeded. Those who do not currently have a ranking will be randomly seeded following the ranked players.


If necessary, I will reset the bracket to properly seed any players that may have been unintentionally excluded from the event due to an error on Challonge's end. This has the possibility of throwing the entire tournament out of whack, so I will not perform this action more than once in any given tournament, if at all. CHECK IN.


Before the tournament begins, all players on the Potato List below will be required to take a speedtest. If their status is not up to par, they will be dropped from the tournament.


Potato List:

Maruxx55

MrTHELODE

BlackWhait21

Senju


In addition, the following players are currently banned from Smash Island events. They are free to appeal their bans once per month, but I will not remove them unless they do.


Blacklist:

No one


Each round will last approximately half an hour. I can push back a deadline if necessitated by a lack of finished matches. If all matches are played out before the deadline, the next round will immediately start. The bracket will be updated as each result comes in.


All finished match results should be posted in the "report-scores" section of the discord in the following format:

        X defeats Y 0-0

If you are currently fighting, sign in to the "Fighting Room" voice channel to make my life easier. If the other player does not show up to fight, or if you encounter any other problems, post in the "problems" section before the match deadline indicating this. If the problem is not resolved by the end of the current deadline, I will use my own judgment to solve it. I may allow extra time for a player to show up if the match is further into the bracket than the current round.


SSFlash 2 Rules:

* 4 Stocks, 8 minutes

* Items disabled

* Hazards disabled

* A patch has been deployed, so Kirby is now legal.

* All mods are banned. Knuckles, Zero, you name it. Anyone caught using mods will be blacklisted from future events.

* Coaching during the match is not allowed. This is common sense, people.

* Preliminary rounds are best of 3. This includes all winners bracket matches before the round of 16 and all losers bracket matches before the round of 7th place. All other rounds will use best of 5 instead.


* Stage list:

       

Neutral

            Battlefield

            Dreamland

            Final Destination/Waiting Room (both stages are stricken at once)

            Pokémon Colosseum

            Smashville

       

Counterpick

            Castle Siege

            Dracula's Castle (Hazards ON)

            Rainbow Route

            Tower of Salvation

            Warioware

            Yoshi's Story


* Set Procedure

    * The lower seeded player hosts the room first.

    * Players will double-blind pick their first characters.

    * Players will use the 1-2-1 striking system to determine which neutral stage to use for the first game. The higher seeded player will strike first.

    * For all subsequent games, the loser will first decide if they want to host the game. Then the winning player will strike 3 stages from the list above and the losing player will counterpick from the remaining stages. The winner will then announce their character, followed by the loser.

    * In the case of a nullified game, the winner of the previous non-nullified game will strike, and the loser will counterpick. The host will not change.

    * A player cannot counterpick a stage if they previously won on it during the same set.

    * Gentleman's Clause is in effect. Any stage may be chosen if both players agree to it.


* Stalling

    * Stalling is banned and will result in the forfeiture of the current game being played. Stalling is defined as intentionally delaying the game as to make it unplayable. This includes:

        * Excessively going under and around a stage for purposes other than recovery, AKA scrooging

        * Continuing an infinite combo/chaingrab past 300%

        * Using invincibility/intangibility glitches, to remain invincible/intangible for more than 30 seconds at a time.

        * Using freeze glitches to freeze you or your opponent's character.

    * Stalling does not include planking nor hanging around in the air.


* Lag

    * If severe lag issues occur, the offending player will play with the graphics tuned to the lowest possible setting.

    * If the players still lag, either player may request a speedtest, in which both participants will test their respective connections. To be considered valid, this action must be taken before the second game is started. If a player's result is considered unsuitable for competitive play, I will disqualify them from the match.

        * To be considered unsuitable, one of the following must apply:

            * The player has less than 4Mb/s upload AND download speed.

            * The player has less than 1Mb/s upload OR download speed.

        * If both players pass the speedtest, their connections shall be tested with approximately 2-5 players from their projected bracket who are not currently paired up with an opponent. If the testers unanimously agree that a player lags, the player will be dropped from their current bracket. If both players pass the test, the set will be played out as normal.

            * Any tester who denies that a player lags will forfeit their right to lag clause said player for the rest of the tournament.

        * If both players fail either test, they will both be dropped from their current bracket. The higher seed will advance to the next round before being dropped.

    * If a set takes longer than 45 minutes (or 1 hour for a bo5), I will personally determine the outcome of the set based on replay information and past tournament results. If this occurs because of lag, I will advance the player who has a better connection, regardless of the current results of the set. This is a warning to all of you people out there who attempt to compete with a toaster on dial-up connection.


* Desynchs

    * If the players desynch, the game will be replayed on the same stage with the same characters. In the case where at least one stock was lost before the desynch, both players will start the game with the same number of stocks that they had at the time of the desynch. If an argument arises over desynching, I will determine if the game should be nullified. If I find that one player intentionally throws a game in an attempt to emulate a desynch, I will immediately advance their opponent, regardless of the current score. If there is no replay information, I will make a judgment based on past behavior of both participants.

    * If the players desynch twice on one game, it is considered "nullified" and will not count against either player.

        * If the players are unable to successfully connect with each other after three attempts, I will advance the player with the better connection. To make things simple, we will use speedtest to determine the winner. In this case, it does not matter if both players have a good connection. The better connection will move on, no matter what.


* Asshole Clause

    * If a player excessively disrupts the progression of the tournament, whether intentional or not, they will be barred from entering future Smash Island events. The length of this ban will be based on the severity of the disruption. What is considered to be excessive disruption is up to the discretion of the TO, but may include the following:

        * Dropping out of the event without notifying the TO.

        * Delaying further matches by unnecessarily contesting the outcome of an argument after a TO has already made a decision on the matter.

        * Putting down the wrong score for a particular set, especially if another player gets wrongfully eliminated because of it.

        * Dropping a set with the intention of bracket manipulation or collusion with other players.

        * Dropping out of the tournament just to spite the TOs.

        * Uploading malicious files as match attachments.

        * Entering the tournament under more than one name.

        * Harassing other players beyond reason.


* Other Rules

    * If time runs out, the person with the most stocks left wins. If both players have an equal number of stocks, whoever has a lower percentage wins. If the percentage is also equal, play a 1-stock 3 minute match with the same characters on the same stage to determine the winner. Repeat as necessary.

    * If the match ends with both characters dying simultaneously when they are each on their last stock, the winner will be determined by the results screen.

    * If a player intentionally disconnects from their opponent during a game, it will count as a win for their opponent. The only exception to this rule is if a reset is necessary due to an error during the game's setup (wrong players, characters, stages, stock count, or time limit; hazards and items are not disabled; sudden death/waiting room glitch; etc.).

    * If the players unintentionally disconnect, the game is to be replayed with the same characters, stage, and stock counts.

    * IF YOU ARE IN TOP 8, YOU MUST SAVE YOUR REPLAYS.

        * All top 8 games that do not have replays are considered "nullified", and must be replayed.

        * This rule does not apply if I do not catch the players fast enough (if another game has already been played out, for example).

Final Results

Supreme Champion: Prolific
Worthy Adversary: Ace6969
Maybe Next Time: Choke | Creptiqal
Live

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