NSB Apology Tourney

  • 41 Players
  • Double Elimination
  • Super Smash Flash 2
  • August 4, 2017 at 3:30 PM EDT
  • Check-in: Closed


Current SSF2 Ruleset : Stolen from reduX

- 4 stocks

- 8 minutes

- Items and Hazards set to Off.

- Game modifications are banned.

- Due to inherent issues with the way the character impacts SSF2's stability, Lloyd is banned.

- Games are Best of 3 except for Top 8 matches (Winners Semis, Losers Quarters, Winners Finals, Losers Semifinals, Losers Finals, Grand Finals), which are Best of 5.

3/5 Modified Stage List (used at reduX events)

2 Stage Bans in Bo3/5



    Final Destination

    Pokemon Colosseum




    Tower of Salvation

    Yoshi's Story

    Rainbow Route

- Striking is 1-2-1

- Two bans in Best of 3/5

- 3DS/Waiting Room may only be selected if both players agree. If there is a discrepancy, Final Destination MUST be picked.

- Dave's Stupid Rule is in effect

- Gentleman's Clause is permitted

Other Rules

Set Procedure

- The higher-seeded player decides who will host the room. The player who does not host the room gets the first stage strike.

- Players will double-blind pick their first characters.

- Stage is counterpicked before character counterpicks. Winner announces their character change before the loser.

- In the case of a nullified game, the winner of the previous non-nullified game will strike, and the loser will counterpick.


Stalling is banned and will result in the forfeiture of the current game being played. Stalling is defined as intentionally delaying the game as to make it unplayable. This includes:

- Excessively going under and around a stage for purposes other than recovery, AKA scrooging

- Using infinites to deal more than 150% damage in one combo/chaingrab, or continuing an infinite combo/chaingrab past 300%

- Using invincibility/intangibility glitches, including but not limited to Edge Cancelled Spot Dodges, to remain invincible/intangible for more than 30 seconds at a time.

- Using freeze glitches to freeze you or your opponent's character. This includes, but is not limited to Donkey Kong's cargo throw freeze glitch.

- Stalling does not include planking, nor hanging around in the air, as both of these strategies can be countered.

Lag and Desyncing

- If the players desynch, the game will be replayed on the same stage with the same characters. In the case where at least one stock was lost before the desynch, both players will start the game with the same number of stocks that they had at the time of the desynch. If an argument arises over desynching, the TO will determine if the game should be nullified. If the TO finds out that one player intentionally throws a game in an attempt to emulate a desynch, their opponent advances, regardless of the current score. If there is no replay information, a judgment based on past behavior of both participants will determine advancement.

- If severe lag issues occur, the offending player will play with the graphics tuned to the lowest possible setting.

- If the players still lag, either player may request a speedtest, in which both participants will test their respective connections. To be considered valid, this action must be taken before the second game is started. If a player's result is considered unsuitable for competitive play, they get disqualified. If player connection speed is not the issue, they will have the option to play a game with reduced stocks and time. Depending on how bad it is, they may play with 3 stocks, 7 minutes; 2 stocks, 5 minutes; or 1 stock, 3 minutes.

    - To be considered unsuitable, one of the following must apply:

        - The player has less than 4Mb/s upload AND download speed.

        - The player has less than 1Mb/s upload OR download speed.

    - If the players desynch twice on one game, it is considered "nullified" and will not count against either player.

        - If the players are unable to successfully connect with each other after three attempts, the player with the better connection advances. To make things simple, we will use speedtest to determine the winner. In this case, it does not matter if both players have a good connection. The better connection will move on, no matter what.

- If the source of the lag is unable to be determined, or if both players lag equally, the player with the higher seed advances.

    - If a set takes longer than 45 minutes (or 1 hour for a bo5), the TO will personally determine the outcome of the set based on replay information and past tournament results. If this occurs because of lag, the player who has a better connection advances, regardless of the current results of the set. This is a warning to all of you people out there who attempt to compete with a toaster on dial-up connection.


- If time runs out, the person with the most stocks left wins. If both players have an equal number of stocks, whoever has a lower percentage wins. If the percentage is also equal, play a 1-stock 3 minute match with the same characters on the same stage to determine the winner. Repeat as necessary.

- If the match ends with both characters dying simultaneously when they are each on their last stock, the winner will be determined by the results screen.

- If a player intentionally disconnects from their opponent during a game, it will count as a win for their opponent. The only exception to this rule is if a reset is necessary due to an error during the game's setup (wrong players, characters, stages, stock count, or time limit; hazards and items are not disabled; sudden death/waiting room glitch; etc.).

- If the players unintentionally disconnect, the game is to be replayed with the same characters, stage, and stock counts.


    - All top 8 games that do not have replays are considered "nullified", and must be replayed.

    - There are two exceptions:

        - If one of the players deliberately quits before a replay can be saved, the game will be rewarded to their opponent, regardless of the outcome.

        - If the TO does not catch the players fast enough (if another game has already been played out, for example), the set will proceed as normal.

- Until a fix is provided, default costumes are banned for all characters. Pick a colour.

Doq's Happy Ending Clause

If a player excessively disrupts the progression of the tournament, whether intentional or not, they may be barred from entering future events. The length of this ban will be based on the severity of the disruption. What is considered to be excessive disruption is up to the discretion of the TO, but may include the following:

- Dropping out of the event without notifying the TO.

- Delaying further matches by unnecessarily contesting the outcome of an argument after a TO has already made a decision on the matter.

- Putting down the wrong score for a particular set, especially if another player gets wrongfully eliminated because of it.

- Dropping a set with the intention of bracket manipulation or collusion with other players.

- Dropping out of the tournament just to spite the TOs.

- Uploading malicious files as match attachments.

Conduct outside of events may also be grounds for being barred from future events.

- The TO has the final ruling in all disputes.

Final Results

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