• 29 Players
  • Single Elimination
  • FIFA 16
  • October 16, 2016 at 7:00 PM BST
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15  minutes no Show. Proof must be given if disputed Proof will need to be Teams choices with valid psn and and of the game clip with final result! 

Corner glitch is not allowed, if one is scored match is forfeited, ( Passed short crossed to back post ) 

K.O Glitch is also disabled. ( 1 , 2 then over the top ball straight into penalty area) 

  1. NO 5 defensive formations aloud!

  2. 5 star teams and below 

  3. The default settings specified in these rules can be changed, but only if an option is available in the challenge. The staff will support no other agreements, (i.e. verbal, AIM, email). So unless specified otherwise in the match details, these default rules will be followed.
  4. If any of the below settings are incorrect, the hosting team will forfeit the map. The team hosting is solely responsible to ensure all settings are correct prior to beginning any map. If the settings are incorrect, the non-hosting team will not be penalized for leaving the match early. The non-hosting team will be required to obtain valid proof to show that the hosting team did not have the settings correct. A ticket with valid proof must be submitted immediately after the match has been completed.

  5. All games must be played in sunny / clear weather conditions. If the game is played in any other weather condition (such as snow or rain), users must immediately quit from the Match and restart within (5) minutes of the mutual disconnection.

All Games

  • Gametype: Online Friendlies
  • Controls: Any
  • Team Level: Any
  • Game Speed: Normal
  • Weather: Sunny / Clear
  • All matches must be played in their entirety unless both teams agree to postpone or cancel the match. A Standard Ladder Match will consist of one full match.

  • Verbal agreements will not receive staff support via Referees or Support Tickets.
  • The higher ranked team at match time will host the first map. The higher ranked team is the team ranked closer to “1” on the ladder. If there is a tie in rank (i.e. both are unranked), the Team ID closest to 0 will host first. The lower ranked team at match time will host the second map. This will alternate for each map until/if a tie breaker map is needed. If a tie breaker map is needed, the higher ranked team will host the final map.
  • Teams may not delay the match for more than 5 minutes between each round/map. A round is defined as a stopping point during the match when match settings may be altered, and/or players may switch sides or change equipment.
  • If a member of either team drops during the initial launch of the game, the game will be replayed.

  • a. If the player who is winning disconnects from the match in the second half, the match will be restarted with the scores at the time of disconnection. If the team who is losing the match disconnects in the second half that team will forfeit the match. 

    b. Match must be restarted within 5 minutes of the disconnection. If not the user who disconnected will forfeit. Play the remaining time of the match in the first half. I.E, If the user disconnected 40 minutes into the first half, then the match will restart and the first half + 5 minutes of the second half will be played. There will be a maximum of 2 restarts. 

    c. If proof is provided which shows the user disconnected deliberately (Penalty, free kick, red card etc.) then that user will forfeit the match. 

    d. If any user disconnects in the first half (Winning or Losing), the match will be restarted with the current scores. 

  • If the match ends in a tie, the match must be replayed. 

  • All matches must be played in Online Friendlies Lobby. 

  • Use of the "kickoff glitch" may result in a forfeit of the match. If an advantage is gained such as a goal being scored or an attacking possession achieved then the match will be forfeited. If no advantage is gained, then the match will not be forfeited. Valid proof such as replays including the gamertag of your opponent must be provided.
  • Use of a five defender formation when disabled in the challenge option will result in a forfeit of the map. In a BO1 it will result in a forfeit of the match.

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