Super Smash Flashathon Beta (Singles)

  • 27 player Double Elimination  
  • Super Smash Flash 2  
  • November 18, 2017 at 2:00 PM EST  
  • Check-in: Underway Now  
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  Hello competitive flashers!!! SpaceMiner here with the return of an old failed tournament series called Super Smash Flashathon, this will be the singles portion of the series and you will be rewarded points that will go Towards the Flashathon Power Rankings which will have an entire video dedicated specifically to the top 25 of the Flashathon Power Rankings towards the very end of the year, whoever makes the top 25 will be put into a tournament specifically for them that will be lived streamed live on twitch and will be playing for a currently undecided amount of money. It is also important to note that in later tournaments you can more points in the event that a major upset happens according to what the current rankings predict. I hope that this will seriously make a way more defined system for ranking and attract many newcomers to SSF2 and the beauty that is how this game plays.


Without further adieu let's get in to the Super Smash Flashathon rule set.


 In Game Rules:

* 4 Stocks, 8 minutes

* Items disabled

* Hazards disabled

* All mods are banned.

* Coaching during the match is not allowed.

* All Matches before Top 8 will be best of 3.

* All Matches within Top 8 will be best of 5. This includes the items listed below in the list


Winners Top 8:

* Semi Finals

* Finals

*Grand Finals Set 1


Losers Top 8:

*Quarter Finals

*Semi Finals

*Finals

*Grand Finals Set 1

*Grand Finals Set 2



* Stage list:

       

Neutral

            Battlefield

            Dreamland

            Final Destination/Waiting Room/3DS (all 3 stages are stricken at once)

            Pokemon Colosseum

            Smashville

       

Counterpick

            Castle Siege

            Dracula's Castle (Hazards ON)

            Rainbow Route

            Tower of Salvation

            Warioware

            Yoshi's Story


* Set Procedure

    * The lower seeded player hosts the room first.

    * Players will double-blind pick their first characters.

    * Players will use the 1-2-1 striking system to determine which neutral stage to use for the first game. The higher seeded player will strike first.

    * For all subsequent games, the loser will first decide if they want to host the game. Then the winning player will strike 3 stages from the list above and the losing player will counterpick from the remaining stages. The winner will then announce their character, followed by the loser.

    * In the case of a repealed game, the winner of the previous non-repealed game will strike, and the loser will counterpick. The host will not change.

    * A player cannot counterpick a stage if they previously won on it during the same set.

    * Gentleman's Clause is in effect. Any stage may be chosen if both players agree to it.


* Stalling

    * Stalling is banned and will result in a forfeit of the current game being played. Stalling is defined as intentionally delaying the game as to make it unplayable. This includes:

        * Excessively going under and around a stage for purposes other than recovery.

        * Continuing an infinite combo/chaingrab past 300%

        * Using invincibility/intangibility glitches, to remain invincible/intangible for more than 30 seconds at a time.

        * Using freeze glitches to freeze you or your opponent's character.

    * Stalling does not include planking nor hanging around in the air.


* Lag

    * If severe lag issues occur, the offending player will play with the graphics tuned to the lowest possible setting.

    * If the players still lag, either player may request a speedtest, in which both participants will test their respective connections. To be considered valid, this action must be taken before the second game is started. If a player's result is considered unsuitable for competitive play, me or another of my moderators will disqualify them from the match

        * To be considered unsuitable, one of the following must apply:

            * The player has less than 4Mb/s upload AND download speed.

            * The player has less than 1Mb/s upload OR download speed.

        * If both players pass the speedtest, their connections shall be tested with approximately 2-5 players from their projected bracket who are not currently paired up with an opponent. If the testers unanimously agree that a player lags, the player will be dropped from their current bracket. If both players pass the test, the set will be played out as normal.

            * Any tester who denies that a player lags will forfeit their right to lag clause said player for the rest of the tournament.

        * If both players fail either test, they will both be dropped from their current bracket. The higher seed will advance to the next round before being dropped.

    * If a set takes longer than 45 minutes (or 1 hour for a bo5), me or another moderator will determine the outcome of the set based on replay information and past tournament results. If this occurs because of lag, I will advance the player who has a better connection, regardless of the current results of the set. This is a warning to everyone competing with POTATO ROUTERS!!!


* Desyncs

    * If the players desync, the game will be replayed on the same stage with the same characters. In the case where at least one stock was lost before the desync, both players will start the game with the same number of stocks that they had at the time of the desync. If an argument arises over desyncing, me or other mods shall determine if the game should be repealed. If Flashathon staff  find that one player intentionally throws a game in an attempt to emulate a desync, A moderator or me will immediately advance their opponent regardless of the current score. If there is no replay information,  A moderator or me will make a judgment based on past behavior of both participants.

    * If the players desync twice during one game, it shall be repealed and will not count against either player.

        * If the players are unable to successfully connect with each other after three attempts, The player will the better connection will advance. To make things simple, we will use speedtest to determine the winner. In this case, it does not matter if both players have a good connection. The better connection will move on no matter WHAT OTHER CIRCUMSTANCES.


* Asshole Clause (Thanks Smash Island)

    * If a player excessively disrupts the progression of the tournament, whether intentional or not, they will be banned from entering future Super Smash Flashathon events. The length of this ban will be based on the severity of the disruption. What is considered to be excessive disruption is up to the discretion of the TO, but may include the following:

        * Dropping out of the event without notifying the TO.

        * Delaying further matches by unnecessarily contesting the outcome of an argument after a TO has already made a decision on the matter.

        * Dropping a set with the intention of bracket manipulation or collusion with other players.

        * Dropping out of the tournament just to spite the TOs.

        * Uploading malicious files as match attachments.

        * Entering the tournament under more than one name.

        * Harassing other players beyond reason.


* Other Rules

    * If time runs out, the person with the most stocks left wins. If both players have an equal number of stocks, whoever has a lower percentage wins. If the percentage is also equal, play a 1-stock 3 minute match with the same characters on the same stage to determine the winner. Repeat as necessary.

    * If the match ends with both characters dying simultaneously when they are each on their last stock, the winner will be determined by the results screen.

    * If a player intentionally disconnects from their opponent during a game, it will count as a win for their opponent. The only exception to this rule is if a reset is necessary due to an error during the game's setup (wrong players, characters, stages, stock count, or time limit; hazards and items are not disabled; sudden death/waiting room glitch; etc.).

    * If the players unintentionally disconnect, the game is to be replayed with the same characters, stage, and stock counts.

    * IF YOU ARE IN TOP 8, YOU MUST SAVE YOUR REPLAYS.

        * All top 8 games that do not have replays are repealed, and must be replayed.

        * This rule does not apply if Flashathon staff do not catch the players fast enough (if another game has already been played out.


SHOUT OUTS TO SMASH ISLAND FOR A LOT OF THIS RULESET, GO CHECK OUT THEIR TOURNAMENT COMING UP IN NOVVEMBER.


http://challonge.com/Deadly_Alliance

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