7bb8bc890117fee01caa32f2421dbe7e

Smash Island S2 III

  • 58 Players
  • Double Elimination
  • Super Smash Flash 2
  • November 21, 2015 at 3:00 PM EST
  • Check in at Closed
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Special Announcement: IF YOU DO NOT WANT TO GET DISQUALIFIED, JOIN THE CHAT BY CLICKING HERE.

Special Announcement: IT IS STRONGLY RECOMMENDED THAT YOU SAVE ALL OF YOUR REPLAYS, EVEN IF IT IS NOT REQUIRED. EVEN LOW-LEVEL REPLAYS CAN PROVE USEFUL IN THE LONG RUN.

Special Announcement: IF YOU ABSOLUTELY MUST RAGEQUIT, DON'T DO IT WHEN YOUR OPPONENT IS TRYING TO SAVE THEIR OWN REPLAY. DO IT DURING THE MATCH OR NOT AT ALL.

IRC channel: not being used for this tournament.
Here's the new chat. Note that you need an account on Anther's Ladder in order to chat.

The tournament will begin on Saturday, November 21st, at approximately 15:00 EST. Anyone who fails to check in by 15:00 EST will be dropped from the tournament. Anyone who signs up, yet fails to show up to their match within 20 minutes of the tournament's beginning will be dropped to losers. (That goes for 99% of you Anthers no-names out there who didn't bother with the last one. You know who you are.) Anyone who fails to show up for an additional 10 minutes will be dropped entirely, and will be blacklisted from the next tournament. Seeding is based on the Flash Collective Rankings. Those who do not currently have a ranking will be randomly seeded amongst the remaining tournament slots.

If necessary, I will reset the bracket to properly seed any players that may have been unintentionally excluded from the event due to an error on Challonge's end.

Each round will last approximately half an hour. I can push back a deadline if necessitated by a lack of finished matches. If all matches are played out before the deadline, the next round will immediately start. The bracket will be updated as each result comes in.

All finished match results should be posted in the IRC channel in the following format:
        !X defeats Y 0-0
If the other player does not show up to fight, or if you encounter any other problems, get a hold of me before the match deadline indicating this. I strongly recommend that you send me a personal message for this, so that I may better keep track of these things. If the problem is not resolved by the end of the current deadline, I will use my own judgment to solve it.

SSFlash 2 Rules:
* 4 Stocks, 8 minutes
* Items disabled
* Hazards disabled
* All mods are banned.
* Charge Stacking is legal.
* All matches are best of 3, except for top 8, which are best of 5. Top 8 includes Winners Semis, Winners Finals, Losers Round of 7th Place, Losers Quarters, Losers Semis, Losers Finals, and Grand Finals.

* Stage list:
       Neutral
            Battlefield
            Final Destination/Nintendo 3DS (both stages can be stricken at once)
            Smashville
            Stadium III
            Yoshi's Story
       Counterpick
            Jungle Hijinx
            Warioware
            Dreamland
            Tower of Salvation
            Castle Siege
            Dracula's Castle
            Mirror Chamber
            Sky Sanctuary Zone

* Set Procedure
    * The higher-seeded player decides who will host the room.
    * Players will double-blind pick their first characters.
    * Players will use the 1-2-1 striking system to determine which neutral stage to use for the first game. The player who's hosting the room will strike first.
    * For all subsequent games, the winning player will strike 3 stages from the list above and the losing player will counterpick from the remaining stages. The winner will then announce their character, followed by the loser.
    * In the case of a nullified game, the winner of the previous non-nullified game will strike, and the loser will counterpick.
    * A player cannot counterpick a stage if they previously won on it during the same set.
    * Gentleman's Clause is in effect. Any stage may be chosen if both players agree to it.

* Lag
    * If the players desynch, the game will be replayed on the same stage with the same characters. In the case where at least one stock was lost before the desynch, both players will start the game with the same number of stocks that they had at the time of the desynch. If an argument arises over desynching, I will determine if the game should be replayed. If I find that one player intentionally throws a game in an attempt to emulate a desynch, I will immediately advance their opponent, regardless of the current score. If there is no replay information, I will make a judgment based on past behavior of both participants.
    * If the players experience severe lag issues, to the point where the game runs at near-slideshow speeds, they will play with 3 stocks, 7 minutes; or 2 stocks, 6 minutes, depending on how bad it is.
    * If the players desynch 3 times in a row on one game, it is considered "nullified" and will not count against either player.
        * If the players experience at least 2 games that are nullified in this fashion, I will advance the player with the better connection. To make things simple, we will use speedtest to determine the winner.
        * If the source of the lag is unable to be determined, or if both players lag equally, I will personally fight both players in a 1 game set, and award the win to the player who defeats me the fastest.
        * If there's a tie, the winner will be determined by their remaining stock count, followed by the amount of damage they dealt out.
        * If neither player defeats me, the winner will be determined by my remaining stock count, followed by my current percentage, followed by the in-game timer.
    * If a set takes longer than 45 minutes, I will personally determine the outcome of the set based on replay information and past tournament results. If this occurs because of lag, I will advance the player who has a better connection, regardless of the current results of the set. This is a warning to all of you people out there who attempt to compete with a toaster on dial-up connection.

* Other Rules
    * If time runs out, the person with the most stocks left wins. If both players have an equal number of stocks, whoever has a lower percentage wins. If the percentage is also equal, play a 1-stock 3 minute match with the same characters on the same stage to determine the winner. Repeat as necessary.
    * If the match ends with an attack that results in both characters dying simultaneously when they are each on their last stock, the player who performed the move wins.
   * If a player intentionally disconnects from their opponent during a game, it will count as a win for their opponent. The only exception to this rule is if a reset is necessary due to an error during the game's setup (wrong players, characters, stages, stock count, or time limit; hazards and items are not disabled; sudden death/waiting room glitch; etc.).
   * If the players unintentionally disconnect, the game is to be replayed with the same characters, stage, and stock counts.
    * IF YOU ARE IN TOP 8, YOU MUST SAVE YOUR REPLAYS. All top 8 games that do not have replays are considered "nullified", and must be replayed. There is an exception - if one of the players deliberately quits before a replay can be saved, the game will be rewarded to their opponent, regardless of the outcome.
    * Excessive stalling is not allowed (infinite combos past 300%, repeated use of Sonic's homing attack under stage, scrooging, etc.).

Final Results

Supreme Champion: NobodyToCareAbout
Worthy Adversary: DarkErmac
Maybe Next Time: StyIes
Live

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