VAL FIFA League | Playoffs

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  •   8 player Single Elimination
  •   FIFA 18
  •   January 6, 2018 at 4:00 PM GMT
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FIFA 18 Rules

You will be disqualified if you are: using any cheats, hacks or other third party "helper" applications in playing games; intentionally disconnecting from the Internet during any game; colluding with other players in playing games; taking advantage of known exploits in the game (it is the responsibility of players to understand and avoid all current illegal exploits); or selectively matching up against the same opponent repeatedly.


Each Player is allowed to pause the game up to five times. If a Player pauses the game, it must be to make a tactical change to their squad, which can include substitutions, formation changes, or tactic adjustments. Players are only allowed to pause the game when the ball is not in play, meaning it has left the field of play or a foul has been committed and it’s a dead ball situation, or if the Player holds possession of their ball in their half of the field. If a game is paused or interrupted intentionally while the ball is in play by any Player, VAL has the right to immediately disqualify that Player. If a game interruption is caused by outside circumstances such as a machine error or loss of power, the game shall be continued from a point determined by VAL. Notwithstanding the above, a Player can pause the game to change strategy and/or formation in the event that i) a player of his team is sent off ii) a player of his team is injured.

  1. The default settings specified in these rules can be changed, but only if an option is available in the challenge. The staff will support no other agreements, (i.e. verbal, AIM, email). So unless specified otherwise in the match details, these default rules will be followed.

  2. If any of the below settings are incorrect, the hosting team will forfeit the map. The team hosting is solely responsible to ensure all settings are correct prior to beginning any map. If the settings are incorrect, the non-hosting team will not be penalized for leaving the match early. The non-hosting team will be required to obtain valid proof to show that the hosting team did not have the settings correct. A ticket with valid proof must be submitted immediately after the match has been completed.

  3. All games must be played in sunny / clear weather conditions. If the game is played in any other weather condition (such as snow or rain), users must immediately quit from the Match and restart within (5) minutes of the mutual disconnection.

All Games

  • Gametype: Online Friendlies

  • Controls: Any

  • Team Level: Any

  • Game Speed: Normal

  • Weather: Sunny / Clear

  1. All matches must be played in their entirety unless both teams agree to postpone or cancel the match. A Standard League Match will consist of two full matches.

  2. Verbal agreements will not receive staff support via Referees or Support Tickets.

  1. The top team hosts first map, the bottom team hosts second map.

  1. Teams may not delay the match for more than 5 minutes between each round/map. A round is defined as a stopping point during the match when match settings may be altered, and/or players may switch sides or change equipment.

  2. If a member of either team drops during the initial launch of the game, the game will be replayed.

  1. a. If the player who is winning disconnects from the match in the second half, the match will be restarted with the scores at the time of disconnection. If the team who is losing the match disconnects in the second half that team will forfeit the match.

  1. b. Match must be restarted within 5 minutes of the disconnection. If not the user who disconnected will forfeit. Play the remaining time of the match in the first half. I.E, If the user disconnected 40 minutes into the first half, then the match will restart and the first half + 5 minutes of the second half will be played. There will be a maximum of 2 restarts.

  2. c. If proof is provided which shows the user disconnected deliberately (Penalty, free kick, red card etc.) then that user will forfeit the match.

  1. d. If any user disconnects in the first half (Winning or Losing), the match will be restarted with the current scores.

  1. All matches must be played in Online Friendlies Lobby.

  1. Use of the "kickoff glitch" may result in a forfeit of the match. If an advantage is gained such as a goal being scored or an attacking possession achieved then the match will be forfeited. If no advantage is gained, then the match will not be forfeited. Valid proof such as replays including the gamertag of your opponent must be provided.


Playoffs will be on the 6th/7th of January

Prize pool breakdown:

1st: £80

2nd: £40 3rd: £20

Final Results

Supreme Champion: Txrbulance1 - @EmperialTurby
Worthy Adversary: Nynnovitch - @nynnovitch27
Maybe Next Time: BaranBundy - @Berhaninho

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