YSM4SH21

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All sets will be a best-of-3 games, until finals, which will be best-of-5 games.


Set Procedure


Players select their characters. Either player may elect to do Double Blind Character Selection

Use Starter Stage Striking to determine the first stage

The players play the first game of the set

Winning player of the preceding game strikes a stage (when applicable).The losing player of the preceding game picks a stage for the next game

The winning player of the preceding game may choose to change characters.

The losing player of the preceding game may choose to change characters.

The next game is played.

Repeat Steps 4 through 8 for all subsequent games until the set is complete.



Stage Agreement Clause

Players may select any LEGAL stage if they both agree on it. Players may not play on illegal stages or change the length of a set.


Double Blind Character Selection

Either player may request that a double blind selection occur. In this situation, a referee or third party will be told, in secret, of each player’s choices for the first round. Both players are to then select their first round character, with the referee validating the character selections.


Stage Striking

Players play a best-of-1 Rock-Paper-Scissors, and winner may choose to either strike a stage first or select a port first. Stages are stuck in a P1-P2-P2-P1 order.


Pausing

Pause setting should be off. However, if they are not, pausing is only legal while either player remains upon their OWN respawn platform, and only for the purpose of summoning a tournament official or in the case of a controller malfunction. All other pauses will incur a stock loss to the player who pauses the game. If the pause causes the opponent to lose a stock, the player who pauses forfeits 2 stocks. Inevitable death clause applies. (Due to the presence of DI, the only acceptable inevitable death scenario is during a star or screen KO)


Self-Destruct Moves

If a game ends with a self-destruct move, the results screen will determine the winner. If a sudden death occurs, standard sudden death rules apply.


Sudden Death

If a game goes to Sudden Death, the winner is determined by stocks and percentage at the time the game ends. When the timer expires the player with the higher stock count is the winner. If both players are tied in stocks the player with the lower percentage is the winner. In the event of a percentage tie, or a game in which both players lose their last stock simultaneously, a 1 stock tiebreaker will be played with a 3 minute time limit. The results of an in-game 300% Sudden Death do not count. If Sudden Death occurs in a Sudden Death game, this process is repeated.


Warm-ups

Warm-up periods, button checks, and “handwarmers” may not exceed 30 seconds on the game clock. Violation of this rule may result in an automatic forfeit at the discretion of the TO.


Counterpicking

Each Player is designated 30 seconds between each game to notify their opponent of their counterpick. If no counterpick is selected in this time frame, a judge should be engaged; they will be required to use their timeout or forfeit that particular game.


Coaching/Timeouts

Players may call in a designated coach once per tournament set. If they are using a coach, they must indicate this to their opponent before the set begins as well as notify their opponent who the coach will be. This is a 30 second timeout, in addition to the 30 second between game time.


Tardiness

Anyone who is not present for their set by 15 minutes past the scheduled start time is subject to a total disqualification from the event.


Misinterpretation/Misconfiguration (Settings Check)

Games or sets are not to be replayed due to a misinterpretation of the rules OR misconfiguration of game settings. Game settings should be configured according to the Game Settings section(listed below). It is the players’ responsibilities to ask the TO for any clarification of the rule set in the event of a disagreement, and the outcome of a game or set will not be changed after the fact unless under extreme circumstances, judgment reserved for tournament staff.


Final Rulings

If any unforeseen situations occur, judgment of Tournament Staff is final. Rules may be altered between phases of a tournament in the best interests of the event. (Example: A game breaking glitch is discovered on a stage mid tournament that could be exploited. Thus, the stage may need to be removed from legal play for the remainder of the event.)

Game Settings



Stock and time are set to 2 stock and 6 minutes for Singles

Stock and time are set to 3 stock and 8 minutes for Doubles

Handicap: Off

Team Attack: On

Damage Ratio: 1.0x

Items: Off and None

Pause: Off

Customs are set to off

All DLC characters are legal

Mii Fighters are legal. Must be guest miis with moveset 1111,2222, or 3333. No other moveset combination or weight is allowed for Mii fighters.


Counterpick Stage Striking

After each game of the set, before counterpicking, the player who won the previous game may strike one stage from either the starter or counterpick list. This strike does not persist throughout the set.



Stage Clause

A player/team may not pick the last stage they most recently won on during the set, unless agreed upon by both players. (If a player wins game 1 on Battlefield, and Game 2 on Smashville, they wouldn't be allowed to counterpick to Smashville, but they would be allowed to counterpick to Battlefield.)

Final Results

Supreme Champion: Armbition eSports
Worthy Adversary: DoritoDang
Maybe Next Time: BadMemes
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