Mortal Kombat X

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MKX Calcey Chillout Tournament Rules

TOURNAMENT BRACKET

Calcey Gaming Team will make every effort to have the most fair bracket but depending on time constraints this may change at the discretion of the Calcey Gaming Team.

PLAYER COMMITMENT

  • By submitting a registration for a Calcey Gaming Ranked MKXL tournament, all players acknowledge without limitation to comply with the rules set herein and especially with the decisions made by the Calcey Gaming Team.
  • All competitors are expected to know and understand all the rules described here. Not knowing that a rule existed or that it was in place will not be considered as an acceptable reason for breaking said rule.
  • A player’s name, icon, profile picture or logo may not contain any of the following: profanities, obscene language, gang affiliation, drugs, sexual material, offensive material, slander of Calcey Gaming Team or it’s administration, partners or sponsors.

GAME RULES

Competition Method

1 vs. 1 (Solo matchup)

Choosing Playing Sides

  • When both players are at the game console, they must come to an agreement which side of themachine they will play on (who will sit on 1P and who will sit on 2P).
  • If an agreement cannot be reached, a coin toss will determine who gets to pick their side. But it is advised to come to a friendly conclusion to avoid conflicts.

Choosing Characters and Stage

There are 3 methods for choosing characters:

1. Standard Selection

2. Double Blind Selection

3. Side and Character Courtesy

If the players do not discuss the method of character selection, it should be understood that the

Standard method is being used. If the players cannot come to an agreement on the method of

character selection, the referee will apply the double blind method.


STANDARD SELECTION

Both players choose their characters whenever they want. This is a free for all. Players pick who

they want and go. Once either player chooses a character, neither is allowed to request that the

Double Blind Selection or any other method to be used.


DOUBLE BLIND SELECTION

Either player must explicitly ask for the Double Blind Selection method before either player chooses a character. When a player request Double Blind, the player on the left side (1P) decides which character and variation they will choose and whispers his selection to the Judge. The Judge then signals the player on the right (2P) to pick his character and variation. Once the player on the right (2P) has finished, the Judge makes sure the player on the left (1P) sticks to his original choices.


SIDE AND CHARACTER COURTESY

As a courtesy, the player who received his choice of which side to play on (1P vs. 2P) can elect to choose his character first. This is strictly a courtesy. A player is in no way required to do so.


STAGE SELECTION

Each player can select the stage they want to play. If the selection of players is different, the game will randomly pick a stage from their selections. After choosing character and stage players jump straight in to button check game.


Button Check

  • Before going to the 1st game of the match it is mandatory to have a button check round.
  • Players must check and confirm to the referees that all the buttons in his controller are working properly.
  • If the button arrangement is different for the player he must choose and modify a different controller preset via in-game menu to his liking.
  • Players at no circumstances are allowed to change controller preset 1. It must remain as the default preset.
  • Players are not allowed to change presets created by other players who already played.
  • If the number of custom presets exceeds 3, there will be no space for another preset.
  • In this case the referee must take a decision to overwrite a preset which will be not used or rarely used in the future matches.
  • After checking all the buttons players are not allowed to change character, variation or stage.
  • After both the players have confirmed that they have configured their controllers, the referee will give permission to start the 1st game of the match.
  • Under any circumstances the player is not allowed to complain after the button check that his configuration is wrong. If a player founds that his configuration is wrong inside a game, he may pause and change his configuration at the cost of the game.
  • Pauses regarding button configuration issues count for immediate forfeit of the current game.

Playing the Match

  • The Match is over when either player wins the required number of games.
  • Once a player has won the required number of games, the winner of the Match should report the result to the referee.
  • In between games each player is given a combined 1 minute interval.
  • If there are still Games to be played, the player who lost the Game has the option of switching sides (1P vs. 2P) for the next Game.
  • Interval between two games is 1 minute.
  • The player who won the game does not have the option of switching sides. He must stay on the same side if the loser does not want to switch.
  • The player who won the last Game is required to keep the same character and variation for the next Game.
  • The player who lost the last Game is allowed to either restart the match in same conditions or choose whatever character or variation he desires.
  • A player who lost the match due to a penalty will not have this privilege. He will have to follow the rules for his last game which was not decided by a penalty.
  • In case of a character select, no restrictions are put to the stage for the following match.
  • Players are allowed to pick any stage they like and the game will randomly pick a stage if the choices differ.
  • Whilst in game the players must at all-time adhere to the referee’s warnings.
  • If the referee asks to stop a game for a reason he deems correct players must pause and heed the referee.

GAMEPLAY RULES

Abuses & Exploitation

Exploiting game or map bugs/glitches/flaws (“exploits”) for the purposes of gaining an unfair

advantage is prohibited. Exploits that are not specifically named here are still prohibited but will be

dealt with on a case-by-case basis. Calcey Gaming Team reserve the right to decide what will be

deemed as an exploit or abuse.


Impersonations

Impersonating an eligible player by attempting to alias as them, using their Steam account or by any

other method is prohibited and will result in the aliasing player and the player they are aliasing as

being removed from the tournament.


MATCH RULES

End of Match

At the end of each match, the players must remain seated, remain at the victory/defeat screen and

await a referee to record the results. Closing the victory/defeat screen without the replay being

checked by a referee may result in a default loss.


Disconnects

  • Disconnection: any connection loss between opponents due to system, network, PC, and/or power problems/issues.
  • Intentional disconnection: any connection loss between opponents due to a player’s actions.
  • Upon judgment by the referee, the offending player may be charged with a default loss. If a player accidentally or intentionally stops his game for any other reason, he will be forced to forfeit the game. Examples include accidentally pressing the start button on his controller to pause the match, unplugging his or his opponent’s joystick, etc. If the game cannot be restarted from the exact point of interruption, the player is forced to forfeit the Game.
  • Match Interruptions & Crashes, Bugs Match interruptions beyond the players control (e.g. the game crashes or freezes) will be dealt directly by the referee. All best attempts will be made to resume the round from where it left off. If
  • that cannot be accomplished, the Game will be replayed with both players picking the same characters, variations and stages.

Equipment Failure

In the event of an equipment failure, they player has the option to stop the Game in progress to obtain a replacement. If a Game is stopped in progress, the reporting player must forfeit the current round.

New equipment must be immediately available. If replacement equipment cannot be obtained in a timely manner, the player must continue to play on their current equipment or forfeit the Match.

Once replacement equipment is obtained, the player is given the rest of the round to configure their buttons and test the new equipment. If the player gains an undue advantage by doing so (e.g. charging an abundance of super meter, getting out of a block string, etc.), they must forfeit the Game.

A player may opt to switch out equipment between Games at no penalty. When this occurs, the player will be given ample time to configure his buttons before the next Game begins.

It is common courtesy of the opponent player to pause the match if his opponent’s controller malfunctions. But he cannot be forced to do so.


Unfair Play

Upon discovery of any player committing any violations regarded as unfair play, the offending player,

at the sole discretion of the Tournament Staff, may receive a warning, a forfeit loss or, in extreme

cases, be disqualified from the tournament.


Coaching

A coach is allowed to give instruction to a player before the start of the match and in between

games. (Inside the 1 minute interval in-between games).

Final Results

Supreme Champion: pRIME
Worthy Adversary: DeathFalcon
Maybe Next Time: Kando
Live

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