Space Tyckiting Stockholm

  • 3 spieler Round Robin  
  • Space Tyckiting  
  • April 13, 2016 bei 6:00 PM EEST  
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The Stockholm local tournament of the Futurice Space Tyckiting challenge. Because of the number of teams this tournament is played as a Round Robin unlike the previous local events. In Round Robin style tournament each team faces each other and the winner is ranked through match wins.


What sorcery is this?


Space Tyckiting is a hexagonal grid based 2D shooter game in which teams battle against each other by developing artificial intelligence for bots. Each team has multiple ships. The ships can either move, shoot or scan the battlefield to reveal enemy ships.

The main focus of the competition is to test your problem solving and logical reasoning skills, not in-depth technology proficiency. You don’t need to be a coder level wizard, but a little more than “Hello world!” skills are required. The participants form teams, which will fight against each other. The game supports clients programmed in JavaScriptClojureF#HaskellPython,RubyRustScalaSwift or any other language you can communicate JSON over TCP.

Endergebnisse

Überragender Champion: Firefly
Würdiger Gegner: ThugLife
Vielleicht nächstes Mal: Paris
Live

Einbettungscode

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Rang Teilnehmer Spiele G-V-U U Satz Siege Satz Unentschieden Pkt
1 Firefly 2 - 0 - 0 0 2 0 4
2 ThugLife 1 - 1 - 0 0 1 0 2
3 Paris 0 - 2 - 0 0 0 0 1