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TripleA Big World 1942 V3 Tournament

This will be a dice tournament, with the option for low luck if both players agree. There will be objectives.  There is no tech, always on AA , no kamis,  BB repair at end of turn, existing fighters move to new carrier. NO neutral flyover. Victory conditions are as follows: Surrender, or allies hold 16 victory cities for an entire turn, which starts when the 16 victory city is captured. The Axis must hold 15 for an entire turn. For example if the capture of chosen by America  brings the allies up to 16 VCs, then they must hold all 16 cities until the start of Americas turn. Players choose their side, or bid for sides  in the event of disagreement.  Other rules to be determined later.
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