Rise of The Casuals

  • 41 játékos Double Elimination  
  • Super Smash Flash 2  
  • 2017. December 9., 1:30 PM CST  
  • Bejelentkezés: Bezárva  
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The uprising of the casuals.

Saturday December 9th at 1:30 PM CST/2:30 EST/do the math

discord chat link here: https://discord.gg/dVxVham (If you for whatever reason cannot be found in the discord channel, you will be Disqualified from the tourney. Change your name on discord to your bracket name or vice versa, if it is difficult to find you, you will be disqualified.)
4 stocks 8 minutes no items.


- 4 stocks

- 8 minutes

- Items and Hazards set to Off.

- Damage Ratio x1.0

- Start Damage 0

- No other special rules.

IN CASE WE GET A STREAMER AND/OR FOR THE PURPOSE OF SETTLING DISPUTES, PLEASE SAVE EVERY REPLAY AND UPLOAD THEM VIA .ZIP FILE. Challonge does not allow ssfrecs anymore, if you do not know how to zip a file, please google it.

- Games are Best of 3 except for Top 4 matches (Winners Finals, Losers Semifinals, Losers Finals, Grand Finals), which are Best of 5.


Starters: Battlefield Dream Land Pokémon Colosseum Smashville Final Destination/Waiting Room/3DS (all three stages are striked at once, whoever choose a flat stage may choose which flat it is) Counterpicks: Castle Siege Dracula's Castle (Hazards are by default for this stage on unless both players agree to hazards off)

Rainbow Route Sky Sanctuary Zone Tower of Salvation WarioWare, Inc. Yoshi's Story

- Striking is 1-2-1 for the first game of each set.

- Three stages are banned by the winner of the previous game for all subsequent games.

- Gentleman's Clause is in effect. (If both players agree, any stage legal in this tournament may be played on.)

- The lower seeded player decides who will host the room. The player who does not host the room gets the first stage strike.

- Players will double-blind pick their characters for the first game

- Stage is counterpicked before character counterpicks. Winner announces their character change before the loser.

- After the first game of each set, the winner of the previous game must announce their character choice.

- In the case of a nullified game, the winner of the previous non-nullified game will strike, and the loser will counterpick.

- After the first match, the loser of the previous match may choose to change the host of the room.

Stalling is banned and will result in the forfeiture of the current game being played. Stalling is defined as intentionally delaying the game as to make it unplayable. This includes:

- Excessively going under and around a stage for purposes other than recovery, AKA scrooging

- Using infinites to deal more than 150% damage in one combo/chaingrab, or continuing an infinite combo/chaingrab past 300%

- Using invincibility/intangibility glitches, including but not limited to Edge Cancelled Spot Dodges, to remain invincible/intangible for more than 30 seconds at a time.

- Using freeze glitches to freeze you or your opponent's character. This includes, but is not limited to Donkey Kong's cargo throw freeze glitch.

- Stalling does not include planking, nor hanging around in the air, as both of these strategies can be countered.

- If someone choose to call someone out on stalling mid-game, they must immediately SD and save the replay, then send the replay to a TO to determine whether it was stalling or not. If stalling did occur, the offender will be disqualified, if not, then the accuser will forfeit a game to the accused player and continue the set. Once an accuser is unsuccesful in accusing someone of stalling, they will become unable to accuse anyone of stalling for the rest of the tournament.

- If the players desynch, the game will be replayed on the same stage with the same characters. In the case where at least one stock was lost before the desynch, both players will start the game with the same number of stocks that they had at the time of the desynch. If an argument arises over desynching, the TO will determine if the game should be nullified. If the TO finds out that one player intentionally throws a game in an attempt to emulate a desynch, their opponent advances, regardless of the current score. If there is no replay information, a judgment based on past behavior of both participants will determine advancement.

- If severe lag issues occur, the offending player will play with the graphics tuned to the lowest possible setting.

- If the players still lag, either player may request a speedtest, in which both participants will test their respective connections. To be considered valid, this action must be taken before the second game is started. If a player's result is considered unsuitable for competitive play, they get disqualified. If player connection speed is not the issue, they will have the option to play a game with reduced stocks and time. Depending on how bad it is, they may play with 3 stocks, 7 minutes; 2 stocks, 5 minutes; or 1 stock, 3 minutes.

    - To be considered unsuitable, one of the following must apply:

        - The player has less than 4Mb/s upload AND download speed.

        - The player has less than 1Mb/s upload OR download speed.

        - If the players desynch twice on one game, it is considered "nullified" and will not count against either player.

- If the players are unable to connect, either player may opt to try to use High Latency before going through the lag decision process.

- If the source of the lag is unable to be determined, or if both players lag equally, the player with the higher seed advances.

If a set takes longer than 40 minutes for a Bo3 (or 1 hour for a bo5), the TO will personally determine the outcome of the set based on replay information and past tournament results. If this occurs because of lag, the player who has a better connection advances, regardless of the current results of the set.

- One player starts the Lag Process

- If the connection cannot be made in the first place (Target Test bug, stuck, etc.), then either player may opt for High Latency.

- If the connection can be made is slow, players may agree to a higher input delay.

- Players turn down their graphics settings if appropriate.

- Only at this point is a Speedtest done.

- If all the above is completed and there are still complaints, then the Speedtest Decision is used.

- If time runs out, the person with the most stocks left wins. If both players have an equal number of stocks, whoever has a lower percentage wins. If the percentage is also equal, play a 1-stock 3 minute match with the same characters on the same stage to determine the winner. Repeat as necessary.

- If the match ends with both characters dying simultaneously when they are each on their last stock, the winner will be determined by the results screen.

- If a player intentionally disconnects from their opponent during a game, it will count as a win for their opponent. The only exception to this rule is if a reset is necessary due to an error during the game's setup (wrong players, characters, stages, stock count, or time limit; hazards and items are not disabled; sudden death/waiting room glitch; etc.).

- If the players unintentionally disconnect, the game is to be replayed with the same characters, stage, and stock counts.


    - All top 8 games that do not have replays are considered "nullified", and must be replayed.

    - There are two exceptions:

        - If one of the players deliberately quits before a replay can be saved, the game will be rewarded to their opponent, regardless of the outcome.

        - If the TO does not catch the players fast enough (if another game has already been played out, for example), the set will proceed as normal.


Ahab Clause:

If a player manipulates the bracket in any way with intentions of knocking out another specific player, they will receive a DQ. (and it's not Ice Cream)

If a player excessively disrupts the progression of the tournament, whether intentional or not, they may be barred from entering future events. The length of this ban will be based on the severity of the disruption. What is considered to be excessive disruption is up to the discretion of the TO, but may include the following:

- Dropping out of the event without notifying the TO.

- Delaying further matches by unnecessarily contesting the outcome of an argument after a TO has already made a decision on the matter.

- Putting down the wrong score for a particular set, especially if another player gets wrongfully eliminated because of it.

- Dropping a set with the intention of bracket manipulation or going "Ahab" on another player.

- Dropping out of the tournament just to spite the TOs.

- Uploading malicious files as match attachments.

- Dunce Cap Addendum

    - Calling a player out on lag on a disrespectful manner, players are able inform their fellow contestants and TO's about a player's internet connection in a respectful manner.

    - Verbally attacking a player for whatever reason making usage of highly disrespectful language.

    - Racism, Sexism and any other kind of discrimation if players in question don't have that kind of relation.

    - Being a jerk in general, joking or not.

Conduct outside of events may also be grounds for being barred from future events.

- The TO has the final ruling in all disputes.

*Ripped and modified heavily from the Redux 4 ruleset, credit goes to Doq/Len for the original ruleset/outline, credit to me for rewriting everything that leads to this ruleset*


Szuperbajnok: FearZero
Méltó ellenfél: yoshiRiko
Talán legközelebb: Artmagic3318

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