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3-Stock Test Tournament

  • 18 Players
  • Double Elimination
  • Slap City
  • February 8, 2019 at 7:00 PM EST
  • Check in at Closed
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Start Time

  • SINGLES: 2/8/19
  • 7:00 PM ET
  • Check-in between 6:00 PM ET and 7:00 PM ET 

Rules

Game Settings

  • Mode: Battle
  • Time: 6 Minutes
  • Lives: 3

Tournament Settings

  • All matches will be Bo3 until top 8
  • All matches in top 8 will be Bo5

Legal Stage List

Starters

  • Fancy Ruins
  • Pepperpain
  • Temple of Null
  • Meadowvalley
  • Fluffy Fields

Counterpicks

  • Space Planet Earth
  • Mecha Santa's Fortress
  • Sector 5: Tower

Character/Stage Selection Process

Game 1

  • A coin flip is done using Slap-Bot's "?flip" command (Player 1 calls heads, types "?flip", Slap-Bot returns tails, Player 2 is flip winner)
  • Flip loser selects character (Player 1 selects Fishbunjin)
  • Flip winner selects character (Player 2 selects Ittle Dew)
  • Flip winner strikes 1 starter stage (Player 2 strikes Pepperpain)
  • Flip loser strikes 2 starter stages from the remaining 4 starter stages (Player 1 strikes Fluffy Fields and Temple of Null)
  • Flip winner selects 1 starter stage from the remaining 2 starter stages to play on (Player 2 selects Fancy Ruins)

Game 2+

  • Winner of previous game bans 2 stages from starters and counterpicks (Player 1, after winning Game 1, bans Fluffy Fields and Meadowvalley)
  • Loser of previous game counterpicks 1 stage from the remaining stages to play on (Player 2 counterpicks Mecha Santa's Fortress)
  • Winner of previous game selects character (Player 1 selects Fishbunjin)
  • Loser of previous game selects character (Player 2 selects Jenny Fox)

Miscellaneous Rulings

Ties and Time Outs

  • In the event of a time out, the player with the most stocks wins
  • If stocks are tied, the player with the least damage at time of completion wins (not total damage)
  • If damage is tied, players play a 1 stock game on the stage the tie happened on

Disconnections

  • If a disconnection happen in the middle of a game, the stock count should be recreated as it was at the time of the disconnection
  • If the disconnection was caused by one player in particular, that player will start the recreated game with one less stock
  • If a player causes a disconnection on their last stock, they lose that game
  • If a player disconnects from a game manually at any point, they lose that game
  • If a player is noticed as having been involved in an unusual number of disconnections, additional action may be taken at the discretion of a TO

Connection Tests

  • If a player finds a connection to be unplayable, either due to excessive input delay or stuttering, they may call for a connection test
  • Once a connect test is called, a TO will test with both players and, if the connection is deemed unplayable, the culprit will receive a set DQ
  • A player facing a set DQ may request a second TO perform a connection test, with both TOs then agreeing on a ruling afterwards
  • Connection disputes where neither player is clearly at fault will favor the North American player if the other player is from elsewhere in the world

Lag Spikes

  • In the case of lag spikes not consistent enough to warrant a DQ, players are recommended to reset to a neutral game state until the lag spike ends
  • If a lag spike is deemed to have impacted the result of a game, how the result is treated is at the discretion of a TO
  • A couple possible ways lag spikes might be considered impactful: A player SDs while offstage, a player trying to wait out the lag spike is attacked
  • A couple possible rulings a TO may make: The game is to be replayed, the game's stock count is to be reset to what it was at the time of the lag spike

Tardy Penalty

  • An unresponsive player absent for 15 minutes will lose Game 1, and will lose an additional game for every 5 minutes after until they respond
  • A responsive player may be granted more or less time to start their next game at the discretion of a TO

1 Player per Set-Up Limit

  • No more than one player may play from a single computer, and players cannot play each other's matches
  • Players found to be in violation of this rule are subject to DQs at the discretion of a TO

TO Discretion

  • TO discretion is absolute, and TOs may make rulings not outlined above to ensure the progression of the tournament and the well-being of its players
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