Flash 'N' Splash

  • 50 spiller Double Elimination  
  • Super Smash Flash 2  
  • June 9, 2018 ved 1:30 PM EDT  
  • Innsjekk: Stengt  
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You are required to join this discord to participate. https://discord.gg/DKGfdgd

1st place : $12
2nd place : $6

3rd place : $2

Look at full description for rules

Please be aware that me, Kizu, is NOT paying for top 3. Ichigo_Ramen (Yairz) is paying out. For further information, please contact me, Kizu⚡ 🌏🐢#8851

TO List

  • Ramen
  • Kizu
  • DemonBreaker
  • UberStar
  • Waluigi04

Super Smash Flash 2 Rules:

  • 4 Stocks, 8 minutes.
  • Items disabled.
  • Hazards disabled.
  • Mods that cause the game to desync due to their nature (moveset changes, balance modpacks, etc;) are banned. However, aesthetic mods (simple stage changes for example that don't mess with stage geography and collision) are allowed.
  • PTC (Pass The Controller) and Alting are NOT allowed and you banned from all future Flash 'N' Splash events if you are caught doing this.
  • Coaching during the match is not allowed.
  • Preliminary rounds are best of 3. This includes all winners bracket matches before the semifinals and all losers bracket matches before the round of 7th place. All other rounds will use best of 5 instead.


Stage List

Neutral

            Battlefield

            Dreamland

            Smashville

            Pokémon Colosseum

            Tower of Salvation


Counterpick

            Castle Siege

            Dracula's Castle (Hazards ON)

            Rainbow Route

            Final Destination/Waiting Room

            Yoshi's Story


Set Procedure

  • COIN FLIP FOR PORT ONLY IF YOU AND YOUR OPPONENT CAN'T DECIDE WHO TAKES PORT FIRST **********************
  • Players will double-blind pick their first characters.
  • Players will use the 1-2-1 striking system to determine which neutral stage to use for the first game. The higher seeded player will strike first.
  • For all subsequent games, the loser will first decide if they want to host the game. Then the winning player will strike 3 stages from the list above and the losing player will counterpick from the remaining stages. The winner will then announce their character, followed by the loser.
  • In the case of a nullified game, the winner of the previous non-nullified game will strike, and the loser will counterpick. The host will not change.
  • A player cannot counterpick a stage if they previously won on it during the same set.
  • Gentleman's Clause is in effect. Any stage may be chosen if both players agree to it.

Stalling

  • Stalling is banned and will result in the forfeiture of the current game being played. Stalling is defined as intentionally delaying the game as to make it unplayable. This includes:
  • Excessively going under and around a stage for purposes other than recovery, AKA scrooging
  • Continuing an infinite combo/chaingrab past 300%
  • Using invincibility/intangibility glitches, to remain invincible/intangible for more than 30 seconds at a time.
  • Using freeze glitches to freeze you or your opponent's character.
  • Using stall strategies that involve planking for over 15 seconds. For example, Kirby's ledge grab stall and Samus's Zair stall (these characters that can stall are not the only ones that can stall, so keep that in mind).
  • Stalling does not include hanging around in the air.

Lag

  • If severe lag issues occur, the offending player will play with the graphics tuned to the lowest possible setting.
  • If the players still lag, either player may request a speedtest, in which both participants will test their respective connections. To be considered valid, this action must be taken before the second game is started. If a player's result is considered unsuitable for competitive play, I will disqualify them from the match.
  • To be considered unsuitable, one of the following must apply:
  • The player must have more than 2 ping.
  • The player has less than 10Mb/s download speed.
  • The player has less than 8Mb/s upload speed.
  • If both players pass the speedtest, their connections shall be tested with approximately 2-5 players from their projected bracket who are not currently paired up with an opponent. If the testers unanimously agree that a player lags, the player will be dropped from their current bracket. If both players pass the test, the set will be played out as normal.
  • Any tester who denies that a player lags will forfeit their right to lag clause said player for the rest of the tournament.
  • If both players fail either test, they will both be dropped from their current bracket. The higher seed will advance to the next round before being dropped.
  • If a set takes longer than 45 minutes (or 1 hour for a bo5), a TO will personally determine the outcome of the set based on replay information and past tournament results. If this occurs because of lag, the TO will advance the player who has a better connection, regardless of the current results of the set. This is a warning to all of you people out there who attempt to compete with a toaster on dial-up connection.

Desyncs

  • If the players desync, the game will be replayed on the same stage with the same characters. In the case where at least one stock was lost before the desynch, both players will start the game with the same number of stocks that they had at the time of the desynch. If an argument arises over desynching, a TO will determine if the game should be nullified. If I find that one player intentionally throws a game in an attempt to emulate a desynch, the TO will immediately advance their opponent, regardless of the current score. If there is no replay information, I will make a judgment based on past behavior of both participants.
  • If the players desynch twice on one game, it is considered "nullified" and will not count against either player.
  • If the players are unable to successfully connect with each other after three attempts, I will advance the player with the better connection. To make things simple, we will use speedtest to determine the winner. In this case, it does not matter if both players have a good connection. The better connection will move on, no matter what.

Asshole Clause

  • If a player excessively disrupts the progression of the tournament, whether intentional or not, they will be barred from entering future events. The length of this ban will be based on the severity of the disruption. What is considered to be excessive disruption is up to the discretion of the TO, but may include the following:
  • Dropping out of the event without notifying the TO.
  • Delaying further matches by unnecessarily contesting the outcome of an argument after a TO has already made a decision on the matter.
  • Putting down the wrong score for a particular set, especially if another player gets wrongfully eliminated because of it.
  • Dropping a set with the intention of bracket manipulation or collusion with other players.
  • Dropping out of the tournament just to spite the TOs.
  • Uploading malicious files as match attachments.
  • Entering the tournament under more than one name.
  • Harassing other players beyond reason.

Other Rules

  • If time runs out, the person with the most stocks left wins. If both players have an equal number of stocks, whoever has a lower percentage wins. If the percentage is also equal, play a 1-stock 3 minute match with the same characters on the same stage to determine the winner. Repeat as necessary.
  • If the match ends with both characters dying simultaneously when they are each on their last stock, the winner will be determined by the results screen.
  • If a player intentionally disconnects from their opponent during a game, it will count as a win for their opponent. The only exceptions to this rule are if neither player takes any damage, or a reset is necessary due to an error during the game's setup (wrong players, characters, stages, stock count, or time limit; hazards and items are not disabled; sudden death/waiting room glitch; etc.).
  • If the players unintentionally disconnect, the game is to be replayed with the same characters, stage, and stock counts.
  • If a player's opponent is using a color or skin that is too difficult for them to discern from the background, they may reset the current game and force their opponent to change to a more visible color. This rule does not apply if either player has already taken damage.
  • IF YOU ARE IN TOP 8, YOU MUST SAVE YOUR REPLAYS.
  • All top 8 games that do not have replays are considered "nullified", and must be replayed.
  • This rule does not apply if a T not catch the players fast enough (if another game has already been played out, for example).

Final Results

Supreme Champion: N/A
Worthy Adversary: 16 * 29 Flavien
Maybe Next Time: dany2theny
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