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  • Игроки
    4
  • Формат
    Double Elimination
  • Игра
    Brawlout
  • Начать
    October 11, 2018 за 7:00 PM EDT
  • Регистрация
    Закрыта
Организатор
  • All matches are to be played on the most recent Xbox build.
  • Matches are to be played in "Competitive mode"
  • Game Mode: Timed Stock - 6 mins, 3 Stocks
  • Character legality: Ripjack is banned
  • Character selection: blind pick
  • Character counterpick: The winner of the previous game must announce their character to the loser after map pick.
  • Starter maps: Jungle Treetop, Oasis Palace, Forgotten Temple, Golden City, and Raging Glacier
  • Counterpick maps: Midnight Jungle, Sunset Eyrie, The Eyrie
  • The player who was the one to pick Raging Glacier (last ban or counterpick) may substitute Blazing Jungle.
  • Married stages for bans and DSR: Eyrie and Sunset Eyrie, Jungle Treetop and Midnight Jungle
  • Map picks: Players will ban from starter maps (P1-P2-P2-P1)(1-2-1)
  • Counterpick stages: The winning player bans 1 stage (2 in Bo3). The losing player then selects from the remaining stages.
  • DSR: A player cannot counterpick a stage on which they have already won in the set unless both players agree.
  • Maps are picked before characters.
  • Colorblind rule: If one of the players is colorblind, they may know both characters (by blind pick) and pick colors in a ditto.
  • A lack of basic sportsmanship will result in a DQ
  • If time runs out, the player with the most stocks wins. If stocks are tied, the player with the least percentage wins. If percent is even, a 2 stock, 3 minute match is played to determine the winner.
  • Stalling out the clock without the intention to fight is banned.
  • Make sure that The TO knows who you are. Your signup name doesn't have to be the same as your Discord name or Steam name, but the TO needs to be able to find and talk to you.
  • On AFKs: You have five minutes from the first ping to be present for a match. If you need to take a break between consecutive sets, let the TO know. You will have five minutes to return. If you can avoid mid-set breaks, that would be preferable. Contact a TO if you have extenuating circumstances. mid-set breaks may not exceed two minutes.
  • Matches must be started in a timely manner after both players are present.

Connection rules:

  • If a player disconnects, then the match is restarted with the same characters, the same stage, and the same number of remaining stocks for each player.
  • Players will be responsible for their own connections. This includes connection stability and NAT configuration. 
  • If a player is unable to connect to their opponent due to their own network setup, that player will be disqualified.
  • If a dispute arises due to a player’s connection being unplayable or otherwise faulty, a TO will attempt to connect to both players. If a specific player’s connection is determined to be at fault, that player will be disqualified. 
  • Refusal to work with a TO to work out network-related disputes in a timely manner will be grounds for disqualification.
  • To avoid complications and reduce the possibility of being disqualified, please make the following precautions:
  • Use a wired connection if possible.
  • Ensure your NAT type will allow you to connect with anyone.       

Final Results

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4th

Live

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