Super Smash Bros Wii U Tournament at Game Realms!

Challonge premier badge
Challonge Premier
Hide ads + Support us

Game Realms

137 N Victory Blvd, 

Burbank, CA, 91502

Telephone: 818-841-1545

Game Realm is a brick and mortar video game store that buys and sells games and systems from the retro era all the way to the current era, be it NES or PS4, or Dreamcast or 3DS, we will carry games for just about every video game console out there. We also house a gaming room where there are over 10 HD TVs with different game systems hooked up for customers to try out demos for free or rent time to play different games on them. We also have a merchandise section that carries merchandise related to games, like T Shirts, jewelry, pins etc.

Website: http://game-realms.com

Twitter:  https://twitter.com/Game_Realms

Facebook :  https://www.facebook.com/gamerealms

Tumblr :  http://gamerealmsstore.tumblr.com/

Instagram:  https://instagram.com/gamerealms/

Twitch: https://www.twitch.tv/game_realms

SUPER SMASH BROS WII U Tournament at Game Realms!

First tournament will be Saturday. The following tournaments will be on Bi- Weekly Wednesday evenings.


November 5, 2016, Saturday (First Tournament only, later Tournaments will be on Wednesdays)

Registration: 6:00pm - 6:45pm

Tournament starts: 7:00pm

Tournament entry fee: $5

Venue fee: $5

* Venue fee discount of $4 available to those who bring their own setups (game, console, Gamecube controller adapter); please call in advance and let us know if you will be bringing your setup! Setups only waived if needed.


- 1st: 60%

- 2nd: 30%

- 3rd: 10%

If you have any questions, please leave a message on our Facebook page, , or give us a call at 818-841-1545


- 2 stocks, 6 minutes

- Best of three; top 8 are best of five

- Timeout victories determined by stock count, then percent if stock count is the same

- Any action that stalls the game / makes it unplayable for one or both competitors is banned

- Custom moves, equipment, and Amiibos banned

- 1111 Guest Mii Fighters legal

- All official Nintendo licensed controllers are allowed EXCEPT the Wii U Gamepad

* Batteries must be removed from wireless controllers when not playing.



- Battlefield / Miiverse

- Final Destination

- Lylat Cruise

- Town & City

- Smashville


- Duck Hunt

- Dream Land 64

* Miiverse is treated as Battlefield; if Battlefield is banned, Miiverse is banned and vice versa.

* All Omega stages are banned.

* Gentlemen's Clause and Dave's Stupid Rule are in effect.


- Attendees, both participants and non-participants, are expected to act respectfully towards the venue, its employees, space, and equipment, and other tourneygoers. Acting in a way that could pose danger to others will result in disqualification and ejection from the venue.

- Attendees are liable for any damages they render on equipment and/or property.

- No alcohol, illegal substances, or weapons allowed in the venue.

- Collusion / bracket manipulation is forbidden.

All issues are determined and resolved at the discretion of the TO. Failure to adhere to the rules will result in punishment at the TO's discretion, including but not limited to disqualification and ejection from the venue.

Super Smash Bros. for the Wii U Singles Tournament Rules

Game Settings

Two (2) stocks, six (6) minute timer

All sets are best of 3 until top 8, where sets are best of 5

Allowed controllers: Nintendo Gamecube controller, Wii U Pro Controller, Wiimote (with or without Nunchuck), 3DS/2DS.

Batteries from wireless controllers MUST be removed after each set.

You are responsible for your own controller. If your controller causes interference during any match other than your own, you will be punished at the TO’s discretion.

Handicap: OFF

Damage Ratio: 100%

Items: OFF and/or NONE

Pause: OFF

All characters, including DLC, are available

Mii Fighters are legal, 1111 guest size only

Custom Fighters are banned

Custom Moves are banned

Custom Equipment are banned

Set Procedure

Players select characters or Double Blind Character Select (see “Additional Rules” below)

Use Stage Striking (see “Additional Rules” below) to determine first stage

Players play the first game of the set

Winning player of the preceding match bans a stage

Losing player of the preceding match selects a counterpick stage

Winner player of the preceding match may change characters

Losing player of the preceding match may change characters

Players play the next game of the set

Repeat steps 4 through 8 for all subsequent games

Stage List


Battlefield / Miiverse

Final Destination

Lylat Cruise


Town & City


Dream Land 64

Duck Hunt

* Miiverse is treated as Battlefield during the stage ban phase. If Battlefield is

banned, Miiverse is banned and vice versa.

** All Omega stages are banned.


Stage Striking: Players eliminate stages from the Starter stage list until there is only one stage remaining. Players determine who strikes first by Rock Paper Scissors (RPS), best of one. The winner of RPS strikes the first stage. The loser of RPS strikes two stages. Finally, the winner strikes one last stage, and the remaining stage is the location of the first game of the set.

 Stage Clause (Dave’s Stupid Rule): A player may not pick any stage they previously won on during the set unless agreed upon by the opponent.

Stage Bans: After a game, the winning player may ban one stage from the stage list. All stage bans affect both players until the end of the set, meaning players who banned a stage may NOT counterpick that stage themselves later in the set.

Self Destruct Moves: If a match ends with the successful use of a character’s self-destruct move, the results screen will determine the winner.

Additional Rules

Gentlemen’s Agreement: Games may be played on non-legal stages as long as both players agree to it.

Double Blind Character Select: If requested, each player tells an unrelated third party their character choice in secret. Both players then select their character, and the third party validates that the character selected is the same as their pick.

Pausing: In the event pause is not turned off, pausing the game is only legal while a player remains upon their OWN respawn platform and ONLY for the purpose of summoning a TO, or in the event of a controller malfunction. All other pauses will incur a stock loss to the offending player. If a pause causes an opponent to lose a stock, the offending player may be required to forfeit two stocks.

Additional Rules (continued)

Stalling: The act of stalling, or intentionally making the game unplayable, is banned at the discretion of the TO. Stalling tactics include but are not limited to becoming invisible, infinites, or uninterruptible moves past 300%; or abusing a position in which your opponent can never reach you. Any action that can prevent the game from continuing will result in forfeiture of that match for the offending player. You are responsible for knowing your own character and must be wary about accidentally triggering these effects.

Timeouts / Ties: The winner of a match that goes to time (time out) will be determined by stocks and then percentage. When the timer hits 0:00, the player with the higher stock count is the winner. If both players are tied in stocks, the player with the lower percentage is the winner. In the event of a percentage tie, or a match in which both players lost their last stock simultaneously, a 1 stock tiebreaker will be played with a 3 minute limit. The result of a Sudden Death does not count towards the set count.

Colorblind Clause: Players may request that their opponent change colors to accommodate colorblindness or if their color is indistinguishable from the stage background. This request must be made before the first game of the set.

Misinterpretation: Games/sets are not to be replayed due to misinterpretation of the rules. It is the players’ responsibilities to ask the TO for any clarification of the rule set in the event of a disagreement, and the outcome of a game or set will not be changed after the fact unless under extreme circumstances.

Collusion: Results manipulation is forbidden. If the TO determines that any competitor is colluding to manipulate results or intentionally underperforms, colluding players may be immediately disqualified. This determination is to be made at the sole discretion of the TO. Anyone disqualified in this manner forfeits all rights to titles or prize money they may have otherwise earned.

Malfunctions: Malfunctions associated with your controller are your responsibility. Players are responsible for using correct settings BEFORE the set begins. Both parties must agree if a match is to be paused or restarted because of a controller problem.

Code of Conduct

All patrons (participating in the tournament or not) are expected to act respectfully towards the venue, its employees, space, and equipment, and other tourneygoers. Acting in a way that could pose danger to others (throwing controllers, physical action outside the game, yelling in opponents’ ears, etc.) will result in disqualification and ejection from the venue.

No alcohol, illegal substances, or weapons in the venue. Individuals caught with these items will result in disqualification and ejection from the venue.

Participants are expected to arrive on time to the event and to their matches. Any players that fail to show up for their match after three announcements will be disqualified from the event.

The Tournament Organizer (TO) reserves the rights to:

Deny entry to any player suspected of committing anything considered a crime or acting in a manner that is detrimental to the integrity of the event.

Deny payout to any player suspected of collusion.

Settle any unforeseen situations that may occur. In extreme situations, rules may be altered in the best interest of the event.

Final Results

Supreme Champion: ImHip
Worthy Adversary: Pitbull
Maybe Next Time: Pike

Bracket Embed Code

Upgrade to Premier badge Challonge Premier to remove advertisements from the embed.

Need help? View the Bracket Module Instructions.
Developers: This bracket can also be embedded using the Challonge jQuery plugin.
Ajax loader