• Players
    8
  • Format
    Groups (8 → 4) then Single Elimination
  • Game
    Super Mario Kart
  • Started
    March 6, 2022 at 2:11 PM CET
Organized by

Welcome to the third SMK tournament hosted by SpeedGaming! We will be returning to the success formula of the first season with NTSC GP150cc, but this time with a spicy twist to add some ‘character’.

  

The Division 2 page is here: https://challonge.com/speedgamingseason3d2

  

Anyone is welcome to join! All you need to do is join the SMK Community Discord and contact either of the tournament admins, Firewaster and KVD, with the following information before the deadline of January 2 at 23:59 CEST:

 

- your username.

 - your Twitch channel (streaming is required).
 - your name on the Players'Page, if applicable.
 - your country, if you're not ranked on the Players' Page.
  

All participants are required to be present in the SMK Community Discord. Discord will be used for announcements throughout the tournament, and players will need to have Discord open during their matches for communication with their opponent.

  

If you will not be using direct game capture for your stream, you must inform a tournament admin when signing up. You will be asked to demonstrate your setup. If your stream quality is deemed to be too low, you will not be allowed to participate.

  

Game rules:

 

- Any official (NTSC) release of the game is permitted, as well as SNES emulators that are generally accepted for speedruns (such as SNES9x v1.51+ and BSNES).

 - Participants must play GP150cc in 1P mode.
 - Any character is allowed, but character selection is limited according to the "Match rules" section.
 - NBT is allowed.
 - Item usage is allowed.
 - Lapskips (manipulating the finish line trigger) are banned, with the exception of using a mushroom or feather to trigger the finish line OoB, which is only allowed on lap 5
  

Tournament rules:

 

- The tournament structure will be decided based on the number and composition of signups. The format will contain a possible round robin group stage and a guaranteed elimination bracket (either single or double) knockout stage.

 

- Players will be seeded based on a seeding one-try speedrun that is to be performed before the start of the tournament. This will entail a 1P all-cups speedrun* in which all character classes have to be used once. There are 4 cups and 4 character classes / pairs (1: Mario/Luigi; 2: Princess/Yoshi; 3: Bowser/DK Jr.; 4: Koopa/Toad). Which character class is used for which cup is entirely up to the player. If a player fails to perform a seeding speedrun, they will be unseeded and thus placed beneath all seeded players in the seeding list.

 

- Once a match pairing has been established, players will generally have until the end of the following week (Sunday night) to play their match. This deadline will be enforced more strictly for matches that represent a bottleneck for the tournament's progression.

 

* For seeding speedruns we will schedule a community event with the goal to have as many tournament participants streaming simultaneously as possible; the exact time and date for this will be announced later. It is encouraged for all players to join this, but of course it will be possible / allowed to perform your seeding run at another moment if you happen to be unavailable for the community-wide one.

  

Match rules:

- Every match will be a first-to-three (best-of-5).

- Each point is decided based on the fastest completion of a single cup.

- The timing for each cup starts at menu activation (pressing B on the title screen) and ends upon crossing the finish line of the last track of the cup.

- Players are allowed to prepare their menus before starting a cup. 

- At the start of a match, the lower-seeded player removes one cup from the pool. The higher-seeded player then picks one of the three remaining cups to be played first.

- The loser of the first cup picks which of the two remaining cups to play second.

- The remaining cup is played third.

- If necessary, the cup removed by the lower-seeded player is played fourth.

- If necessary, the winner of the previous cup bans one cup. The loser of the previous cup then picks one of the other three cups to be played fifth. 


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