Dash Dancers Donline Dubs 4
And the show continues! So far we've had double Foxes, double Falcos, double floaties, and somehow the reigning back-to-back champions are Falcon/Sheik. What even.
Disclaimer: For once, no changes to the ruleset. Please read it anyways as a refresher. I know you won't, but it is there anyways.
Participants who fail to show up in our discord server until the
tourney begins will be DQ'ed, so please make sure you join on time!
Invite is discord.gg/7Up85Dp.
You can find your opponents in the
#melee-bracket chat. Make sure your nickname in the server resembles
your tag on the bracket, helps out both us and you! If you are signing
up using a teamname, please add the tag of both players as well so
everyone knows who you are.
We will be using the Doubles Rollback build by Enzyme. Make
sure to download the newest version (v8 as of writing this) and read
the instructions in the readme.txt provided to ensure you have
everything set up properly. Teams can agree to use an older build if
they desire to do so, but
in the event that there's no agreement the most recent build will be
enforced.
Other
than this, the ruleset will match our standard offline event for most
things. Rock Paper Scissors will be replaced by the .coin command so you
guys dont have to do weird math with a four-player Game & Watch
Judgement Bo1. Just make sure you annouce heads or tails before you flip
the coin this time.
Other ruleset changes:
"You can't simply pause in Mordor" Clause: Accidentally
pausing when trying to take a stock (or otherwise) results in an instant
SD by the offending player as soon as possible, no questions asked. Failure to do so will
result in the current match being counted as a loss. If the player who
paused has no stocks left (such as after a Star KO on their last stock),
they are instead required to take one stock from their teammate and
then SD. If their teammate only has one stock left, the current match is
forfeited. The opposing team is required to either quit out of the game entirely or pause themselves until the situation is resolved, as it may be difficult to reach a TO in time otherwise. Failure to pause within 5 seconds forfeits this right.
-
Using any modified ISO aside from Diet Melee is not allowed and
may result in a DQ if you cannot or refuse to play on an unmodified ISO.
This includes the Akaneia build and those that are merely cosmetical.
Have a vanilla ISO on backup in any case.
- Frozen Stadium is now a Starter stage in place of Fountain of Dreams, which is not a legal stage for teams.
- Character picks for Game 1 will be chosen double-blind, meaning that
neither team knows the opponent's choice here. This is mostly here to
avoid counterpicking wars on the CSS (Yes, this has happened before),
so if you want to tell each other as usual, go right ahead.
-
Colourblind Clause: To avoid issues with visibility,
players can request a colour change between matches or in a match before
a player has been hit without penalty. This will usually result in one
team picking the blue colour scheme, but you can swap as and if
neccessary.
-
Stalling: The act of stalling, or intentionally making
the game
unplayable, is banned and decided at the discretion of a TO. Stalling tactics
include but are not limited to becoming invisible, (tinfinites, chain
grabs, or uninterruptible moves past 300%; or abusing a position in
which your opponent can never reach you. Any action that can prevent the
game from continuing (i.e. freeze glitches, disappearing
characters, game reset, Luigi Ladder, team infinites past 300%, etc.) will result in forfeiture of that match
for the offending team. You are responsible for knowing your own
character, and must be wary about accidentally triggering these effects.
If you feel like your opponent(s) is/are stalling, grab the replay and contact
a TO. They will review the replay and decide on a case by case-basis.
- Stage striking will be handled as usual. As mentioned above, RPS
will be replaced by a quick
flip of the .coin in our discord server. After Game 1, the winning team
may ban one stage for the remainder of the set in a Best of 3. There are
no bans in a Bo5.
-
Tauntmaster Addendum: In the scenario that the stage teams
agreed on during stage striking happens to be randomly selected after
connecting, teams are still free to perform a button check/handwarmer.
- Starting the next match automatically forfeits the right to ask a
TO to review their previous match for stalling and/or other issues.
Severe lag will be handled by a TO with a speedtest. If one
team's connection is deemed subpar, they will be DQ'ed regardless of
the current score. If both parties have a subpar connection, the higher
seed advances before both teams are eliminated. If the source of lag
cannot be determined by the speedtest, a TO will connect with all
players individually and make his choice based on that. While an
ethernet cable is not required, players without one will be given the
short stick over those who do have one when in doubt. Leave your
toasters and bamboo network cables for someplace else please (although
bamboo technology is admittedly sick, research shows it still is
unviable for just about anything).
- Don't be a douche. We're all here to have fun, there's no prize to
be won, so sit back, enjoy yourself and play some Melee. No need to stir
drama.
- For any and all decisions, the TOs have the final decision. This
includes rules that are not covered by this ruleset, and instances where
the rules are not explicitly broken but bent to an extent not intended by the spirit of said rule.